Version alpha0.2
This is the second major alpha version of the game, includes now little informative popups spreading facts about space, physics, and astrophysics and hopefully moving the story forward. They have to b...
This is the second major alpha version of the game, includes now little informative popups spreading facts about space, physics, and astrophysics and hopefully moving the story forward. They have to b...
This is my first update since the Incremental Jam - Winter 2024 ended. I didn't add much, but it comes with mouse over views that show the player what the purchase cost, per-second cost, and per-secon...
Big update for an Alpha build! - Bug fixes and performance improvements - Testing the functionality of the main menu - Adds the upgrade menu - Adds the first 3 upgrades...
- New Year's Event removed until next year. - Fixed a bug where it was possible to equip many identical equipment. - Fixed an infinity bug related to the Devastators. - Fixed a bug related to The Trea...
As another week go by we draw closer to the release of my first game, I almost managed to make an entire content within a week time and corrected a few bugs since last version, here I will show you a...
Fixed the thieves bug!...
Added the thief mechanic!...
Version 1.3.0 is focused on polishing things out. Most important change is more rewarding city building process. Every time you add items to the building, you will get paid in return (according to the...
Just a quick fix...
Small bug fixes...
A small yet major update to this small game: Now the game includes a second currency: Gold, which is earned by unlocking the middle box multiple times, some new particles and animations and the start...
*What's new: -Added new King - "Lilith" that's allow spawn new type of skull -Great performance improve -UI changes...
After some incredibly painful debugging, Phylogenesia Automatorum is now playable in-browser! Also, there's been a couple of bugfixes, mostly related to getting the web version online. Changelog: v1.5...
Hello Feline Friendos, I've fixed some bugs with this Update, hopefully there won't be any more in the near future. I've been really stressed out from work as of late, so it's possible that Updates wo...
This update was focused on making collecting resources feel better. Release Notes: Treasure Chest 4 "Fullness States" as you gain more ears and gold Can click to view current resources (more features...

Skipping to V 0.4.15a build! V 0.4.14a had only a few bug fixes so I didn't bother uploading it. V 0.4.15a includes: - bug fixes, performance improvements and game balancing. - most particles remade -...
VERSION 1.1 added achievements click distraction Get back to work! double click office gamer 50 million power unpaid assistant labor force automation need for speed slow down VERSION 1.2 added save co...
Tiny post-submission update based on a couple of received comments: v1.2 Enabled window resizing (game may not look pixel perfect, however) Enabled fullscreen mode (alt+enter) Added option button that...
*What's new: -Reworked skull model (I think that will fix most collision errors); -The Prestige system has been replaced by the Milestone system. (Now starting at 1000 souls every 5x you earn hell poi...
How's the chase, racers? Yep, you read that right - C3 is officialy at 1000 cars (almost, itch.io approval pending- sitting at 970 in the meantime)! To celebrate this momentous milestone, we're bringi...
Hey there, due to some gamebreaking bugs, here's another update to increase your experience with the game. Enjoy! Performance: Some areas in the game (i.e. Ascension Screen) were pretty laggy. This ha...
I have been working hard last few days to bring a new content as fast as possible to make the game a little more interesting ! To obtain relics, players will have to send a little Miner into the caves...

- Added lots of bug fixes and quality of life improvements - Refactored most scripts for performance - Added a new game cover and cleaned up the grphics...

Changes/Addition Changed sell prices to be based off of current amount of active balls instead of store price. Thank you to everyone for the feedback and comments! I may do more changes later today if...

Here you can share your vision of the game, suggestions for redesign or new features, and I will bring the most relevant ones to life...