Endless Escalation - 1v2/3/4 Preview
Here's a preview of what it looks like to fight 2/3/4 opponents!...
Here's a preview of what it looks like to fight 2/3/4 opponents!...
reverted V7.9.1 due to it having a fatal flaw that i don't have time to fix...
Fixed bug with weaponballs...
Hello, players. Or perhaps — non-players . Today marks the official release of The Most Immersive Game Ever , a project that has taken absolutely no time, effort, or polygons to create — yet someh...

Improved tutorials Fixed tutorials not triggering after a save reset Increased difficulty of the last demo levels...
Hi everyone :) The development goes well with a lot of new changes, there is only one small downside i will not be able to make the update this week. The next eta is in about two weeks. I am sorry for...

Added this update: New on-click effect 10 new upgrades and scaling badges Readjusted ALL scaling logic to integrate new upgrades- this will different and more smooth Scrollable Button panes Defined va...
Achievement progress is now saved (it does not reset, need to work on that) Multi-purchase for idle clickers...
Changelog: Fixed automation bug having all buildings unlocked by default instead of through their corresponding research Fixed missing resource icons in automation modules Added trading market timer A...

Added new tutorials explaining most of the gameplay mechanics. I'd love to have your feedback on it...
The last update broke something on the web build specifically, causing it to not load at all. I'm temporarily reverting the game back to an earlier patch until I fix the issue...
Added new runner prestige upgrade Marching Orders: "Runners get +55/70/85% speed, reduced by 5% for each runner you have, up to a minimum of 15%.". This should give early game runners a big boost, but...

The current prestige system uses a single requirement (1000m depth + 50 crystals), which: Becomes repetitive after multiple prestiges Doesn't scale with player progression Ignores other resource types...

Changes: Locking tech behind an in game date like how GPU is Next update will be the Minor Update that adds A way to increase Research points Fixing any bugs...

Hello there, fellow Clanker killers! In this update you will see majority of your feedback responded to, let us begin with listing Changes! The weapons now have a 2-second delay at start to stop them...

🔥 Patch 0.26 ➡️ Steam Wishlist link: Chop Chains on Steam 📰 News Added a wishlist button 🎯 Added new trailers 🎬 Added new Steam description GIF 🖼️ 🔧 Updates Replaced the "Join...
Fixed balls randomly inheriting attributes from other balls like size Fixed balls randomly disappearing Fixed crash after certain balls are destroyed Fixed balls getting stuck on THE VOID Fixed balls...
Improved UI sounds and upgrades balance...
Raised maximum block health to around 1e+9000000000000000...
One of the more requested features since the ending gallery was an option to disable offline progress. The reasoning was that some players who really enjoy active playstyles expressed wanting to be ab...

The first playable demo — featuring fully functional city management, property ownership, first rival companies, farming, mining, and dynamic events — all wrapped in a smoother UI and optimized ex...
Hey everyone! 🎉 Version 1.0 is finally here — the game is now ready for release! It’s been a long journey, and I truly appreciate everyone who’s stayed with me along the way. The game will be...
Hey everyone! 🎉 Version 1.0 is finally here — the game is now ready for release! It’s been a long journey, and I truly appreciate everyone who’s stayed with me along the way. The game will be...

So uh, this is just a quick notice, things are moving slow because... I AM DOING SOME OPTIMIZATIONS!!!!!! :D Well, since the game was so laggy and the code was held together by HOPES AND DREAMS , I de...