IDLEPARK-JS

This was created for my Web Authoring fundamentals class, and i wanted a way to share it outside of my school's web server that gets cleared at the end of term...

This was created for my Web Authoring fundamentals class, and i wanted a way to share it outside of my school's web server that gets cleared at the end of term...

Introduction AI is becoming all the rage at the moment. I use AI in all sorts of ways in my daily life and job. My full time job is working on a well known mobile football game, I use AI to help me pr...
Now you can play it in the browser, if you are having performance issue, I highly recommend downloading the executables instead!...
The game has a major issue with pop up, we have pop up in the following places: Every quest will automatically pop up onto the screen Every quest complete will show a pop up Every unlock will show a p...
Hello friends! 😄 Yknow I really should write more frequent devlog updates because.... ITS BEEN A REALLY LONG THREE MONTHS. AND I HAVE SO MUCH TO TELL YOU ALL. MOSTLY BAD LOL The interdimensional bu...
A changed to the map prices, making progression linear and much easier than before. This change was needed to add some action to the game. I'm not really working on this anymore but hopefully it will...
I've been working on Kingdom Aria (tentative title) now for around 4 months. I wanted to create a hybrid RPG / incremental idle upgrades game to see what it played out like. Unfortunately I have becom...
Helixteus 3 Alpha v0.29 (13 Dec 2023) - Completely removed building and megastructure construction time (and all speedup items too) - Overhauled the ship travel minigame. It remains a bullet hell, but...

The Pixel Update! - 2 New Eggs - 11 New Pets - New HUGE PIXEL CAT (might be changed to huge pixel corgi?) - New Pixel Chest - New WORK IN PROGRESS Item System (in inventory) Smaller Changes: - Major B...
Took some time to find good UI, but after few hours of searching we found something decent. - New UI - Cultivation System updated - Manual info visible on character stat panel(by clicking character av...
The skill tree is now on the browser AND downloaded version of the game! Major changes: * Part one of the skill tree is out now! featuring the support tree, Allowing players to increase their stones v...
The newest update is out early on browser! - F4...
Hey there! I haven't had much time to update the game here, which is why you'll most likely jump from version 0.4.0a to 0.4.0e. Here are the patch notes: - General Changes: - The Export/Import functio...
Hey! Another update for you! - General Changes: - Finally added the option to export and import save files on webGL. Please don't tamper with them, as it can erase your whole progress! - Added the Fir...
Hey there! Another very small update: - QoL changes: - Added a "Buy Max Milestone" option - Optimized the "Buy Max" algorithm - Bug fixes: - The effects of some Upgrades weren't displayed correctly. T...
Hello! Here's a small update: - First of all: sorry for all the problems the previous Update has caused. Let us rejoice with new additions of QoL changes and bug fixes! - Gameplay changes: - Changed t...
The skill tree update (part one) comes out tomorrow! This update holds part one of the skill tree! part two will be the rest! devlog/patch notes will be out tomorrow...

So! The Bevy Game Jam #4 was my first ever game jam, for which I made my first 'finished' game, for which I used Bevy for the very first time! In the following I will try to briefly recall how this pa...

Hello friends!!! I am happy to introduce you to little Billie. Little Billie will now run the shop for his grandfather and sell you all kinds of items. LG: Ingi!...
v1.1.2 - Android version release - Added WildFire v1.1.2 for Android - Fixed Soft-lock whenever you double-clicked an augment HTML error that would sometimes occur when Attack Speed and Bullet Speed h...
Now that all the core features are implemented, I'm testing the conversion to HTML5. Hopefully, that will make the game more accessible to non windows users and people who don't want to bother with do...
Major rebalancing Reduced annoying sounds Increased visibility of active spells Overall QOL improvements New credits screen...

Hi, I'm thankful for the feedback that I received from everyone. It centered around making the game more difficult, adding in more gameplay elements and better feedback to the player in terms of effec...
Not a big change this time. Enemies were causing damage as they passed through the upper turrets. I removed this for gameplay quality reasons...