0.5.6 Release
0.5.6 - A few more demo improvements! Farmhand Added two new stats to the stats tab: XP Per Farm Action and Gold Per Farm Action Changed all references to XP/Gold Per Click to XP/Gold Per Farm Action...
0.5.6 - A few more demo improvements! Farmhand Added two new stats to the stats tab: XP Per Farm Action and Gold Per Farm Action Changed all references to XP/Gold Per Click to XP/Gold Per Farm Action...
Version 1.0 download!...
Version 0.8.6: New Languages: The language selection has been expanded to include Spanish and Russian , broadening the game's accessibility to a wider audience. UI Design : The user interface (UI) has...
Thank you to everyone that was involved in the Cozy Fall Jam 2025 And everyone else who play the game on itch.io We were able to place #7 overall in the jam and we wanna extend our sincere thanks to e...
Version: 1.4.0 Date: November 2, 2025 Release : Stage 4 Enhanced: General UI stability improvements for the Void Interface panel. Game remembers the last active view (Production, Star Chart, Void...)...
Early development changelog Version 0.3 - New upgrade: Ball stock! If purchased, a certain number of balls that fell will be saved and respawned above the paddle. Click the left mouse button to releas...

More details in Preview: Core Balance Changes: https://meapps.itch.io/terminal-colony-deep-core/devlog/1101189/preview-core-balance-changes Batch Hiring & UI Persistence & Bugfixes: https://meapps.itc...
Thank you for playing our game! Since some people are loving this, I took some time to make the performance better, which lagged especially on older mobile devices. Changes: -Spritemap for performance...
Added save button Clicking power now saves Click upgrade price now saves Added 3 achievements Added 1 achievement reward...

Making progress on Oil Tycoon Stock Market Simulator I started making the other day. In the past few updates I was able to complete a cycle of buy and selling buy automatically I put buildings in the...

Howdy! We’re a good week into the playtests now, and I’m incredibly grateful to everyone taking part! There’s still a lot of work ahead with bug fixes and gameplay tweaks, but I’m more than ex...
Stats no longer close when checking shop or achievements Added missing CBA text Added a second page for achievements Added total score Added total score saving Changed "Millionaire" achievement to tra...
Uploaded a new patch to web and windows builds. More work at making early game faster/better. Player now gets 5 free housings and 6 free miners at start. Also further lowered cost, scaling and require...
A couple CSS fixes Either I completely broke the game, or score is now saved in the browser!...
Improved shop and achievement menu graphics Centered the button Added 2 new achievements Began setting up multiple larger features...
Lighter background color Grimoire visual and auditory changes Added Scepter Blocks now tint the closer to breaking they are...
New save systeme...
Hello! Thank you for discovering my little game here! I poured lots of love into this project, but as my very first game, it was super messy internally. The code is spaghetti. As such, I have begun wo...

10 SNAKE point -> 1 SNAKE 10 SNAKE point -> 1 RABBIT 100 RABBIT point -> 1 PIG...
Thank you! I cannot thank you enough for all the feedback I received, I read all the comments and fixed a ton of things in this prologue. I hope it will be more pleasant to play for newcomers and will...
New pony game, for game jam not much to say other then, we only discovered this jam at the end of it's run, then got horribly horribly sick, so this is... uh something finished. ya...

Hey everyone — long post incoming. TL;DR V0.8 is live now on itch: a substantial update that lands major systems and fixes a lot of the worst breakages. New systems include: Airing mechanic , stream...
01 /11/2025 23:38...

🌳 Devlog #20 – Demo Only & Discord Help 🌳🪓 Hey everyone! 👋 From now on, Chop Chains will be available as a demo only . This will help me gather more feedback directly on Discord and impr...
Due to your great feedback here are the first patch notes: Made early game progress faster, mainly by making early costs lower (such as dwarf housing and early upgrades). This is only a first quick pa...