Grid Forge TD - Update 3
Update 3 The change includes: Fast forward button - active while holding space, or you can click it to toggle it on. Start next wave key binding changed to f Improved onboarding Visual updates to how...
Update 3 The change includes: Fast forward button - active while holding space, or you can click it to toggle it on. Start next wave key binding changed to f Improved onboarding Visual updates to how...
nothing much, just fixing an oversight I made + QOL features...
Increased damage of first weapon Game is now pausable Visual bugs fixed...
Hi, I added a new unlockable upgrade that allows you to change your two first cards every hand if you want! Very powerful upgrade. Enjoy!...
Gameplay Added 9 holy path activities to the paid version Added 2 neutral activities to the paid and demo version Automation unlocks 40% faster "Gather Wood": Uses 20 -> 25 Removed "Sacrifice Gobo" an...
A clicker Game made by me. Scratch Cat was owned by scratch...

Howdy! While I’m waiting for Steam to verify my Playtest page (I failed the first time due to some barely visible UI in the Library Header screenshot), I’m putting extra work into the game itself...
Fix bug with negative gain multiplier Add auto trading + trading UI overhaul Other fixes and improvements...
Whoops an extra 0 slipped in somewhere and the sugar rush power-up wasn't subtracting cost - my bad! Fixed now! Whole game should be beatable in < 10 minutes now for sure...
Fusions with weapons and square now display properly Triple fusion button is now hidden in merge menu...
Scotty, beam me up. This one reminds me of the sunset on Tatooine...
Didn't have a lot of time to play test so when I finally got around to it I realized the scaling was kind of a bummer - we never reached a point where we could feel good about getting big numbers fast...
Hi dear Googol counters, I tried to provide a fully working web version of the game, and I got some really nice and friendly feedback. Thank you so far, playing the game, it means a lot to me. BUT: At...
i got the language menu added after finally finishing translating the skill names and effects to japanese. also someone reported major lags on infinite stages so i looked into it and it turns out the...
Added triple fusions [Fusions involving Square and math balls may not work as expected Removed Multiexponacci Grappler is now fusable Code "Infinity" uses Infinity block preset Changed icon for fusion...

Here’s version 0.1.1: We’ve added a new UI with an options menu (press Escape to show/hide) and an upgrade menu (accessible from the TopBar). The first gameplay loop is now available — you can t...

Here’s version 0.1.1: We’ve added a new UI with an options menu (press Escape to show/hide) and an upgrade menu (accessible from the TopBar). The first gameplay loop is now available — you can t...

🌸 Xianxia Idle v1.2.0 — Path of Ascension Update ⚠️ EARLY ACCESS — EXPECT BUGS, BALANCE ISSUES, AND WILD CULTIVATION ENERGY! This update rebuilds the foundation of the game. If something fe...
Ability to continue / skip stages Moved “merchant” unlockable to earliest Code Improvements & Refactoring Tweaked attack range, fixed issue with visibility range Added “main menu” scene...
🌳 Devlog #9 – Add Life to Game & Skill Description Improvements 🌳🪓 🌿 Adding Life to the Game I’ve added new visual and interactive elements to make the world feel more dynamic: Animate...
The game released!...

First time using itch so I hope i did it right...

I am currently making a polished version of this game, featuring better art, more customization, and improved game mechanics. You can wishlist the game here: https://store.steampowered.com/app/4037580...

Uuuuuh, it is halloween. And now in Pixelgrab as well. Major Additions: A strange clock has arrived in Pixelgrab! Something terrible has happened and now the lost souls plucked from their resting plac...
Hello Station Captains! Four weeks ago we launched the Beta of Progress Station , our new incremental sci-fi browser game. Today we’re back with our first big Beta patch ! As we are working towards...