Devlog 6 — Bugfixes, QoL, and a New Era Ahead

This update brings a big round of fixes and polish to IdleGarden , especially for inventory, offline progress, and the mobile interface. Thanks to your feedback, we’ve been able to track down and sq...

This update brings a big round of fixes and polish to IdleGarden , especially for inventory, offline progress, and the mobile interface. Thanks to your feedback, we’ve been able to track down and sq...
Have you ever had so many minerals you don't know what to do with? Now, you can trade those worthless minerals into valuable gold! This update is only available on the downloadable executable "rocket_...
0.5.3 - Fixes and Improvements Part 3 Researcher offline progression now factors in compounding stacks (based on the random research compounding stack value) Running the game in a non 16:9 aspect rati...
another bug fix: - gameplay should continue to work after device/page rotation...
A very detailed guide on the game wrote by a Steam player Hentaika: https://steamcommunity.com/sharedfiles/filedetails/?id=3531089018...
Farm Idle Game - Release Notes v0.4.0 Release Date: October 17, 2025 🌟 Major New Features 📊 Advanced Stash Display System Detailed Storage Information : New comprehensive stash breakdown showing...
Hey everyone After reviewing the direction of Reclamation Idle , I’ve decided to officially end development on the original version. While the prototype helped test a few early ideas, the core syste...
Hello again, I added a quick restart button ("Smart Instant Replay") that let you instantaneously play a new hand. It keeps the same ratio as your last bet (so if you put 25% of your bankroll, the new...

Below is a (slightly modified) repost of the devlog I posted on my blog that goes over the process of making this game. A little bit technical, a little bit theoretical, a little bit messy, but a fun...
Hello cultivators, I’ve been working overtime on what will be the biggest update Xianxia Idle has ever received — Version 1.2 . This update completely reshapes the journey of cultivation, expandin...

Hi all. I've just released demo 2.1, with many fixes and improvements. The build is also live on Steam , where you can try the desktop version and wish-list the full game, which will be out in Decembe...
Hello, I added an adjustable game speed option. Also added a prevention message in the description to remind that real-life gambling can be addictive and dangerous...
Patch Wave System Game crashes or wave system fails to restart properly when replaying after death or wave completion. Corrected wave system initialization to properly reset when restarting after play...

Patch 0.3.4 Bug Fixes: Mossbot interrupted when voice over about the shockwave. Mossbot should complete his sentence about the breeding fail. Attack range is too low when fighting so when attack is pr...
You can now play the game directly in you browser. It has been compiled by love.js and I was a bit afraid it wont work. Have fun playing in the browser...
Hey everyone! 👋 This update focuses on game balance and polish — making the gameplay longer, fairer, and more enjoyable. ⚖️ What’s new ⏳ Rebalanced gameplay — extended average playtime...
Added sacrifices and all mask bonuses...
Patches Game Over Reward System Rework The reward system has been redesigned with a new formula: (T/10)+((E+W)/2) Where: T = total survival time E = number of enemies killed W = current wave A 25% bon...
Dev Log – Update Notes UI / Dashboard Updates Battle UI repositioned with cleaner layout and fixed stage reward background. Stage labels now display based on death count for consistency. Mini spell...
Added Grappler Growerwrench now spawns enlarged turrets Growerlazer now emits an enlarged lazer beam Block health now must be in increasing order...
🌳 Devlog #8 – Optimization! 🌳🪓 Hey everyone! 👋 This week I focused on optimizing tree generation and physics to make the game run smoother and more efficiently. ⚡ Optimization progress...
start content sooner; show octopus etc. earlier show goal instruction constantly and in a way that's easier to notice/read added a "card" as a birdie...