Tabulakas (0.0.2)
The New Tabulakas Update Corrects all The Mistakes Players Have Complained About; 1. Difficulty: Tabulaka's players have complained the most about difficulty, since the points requirement scaled reall...
The New Tabulakas Update Corrects all The Mistakes Players Have Complained About; 1. Difficulty: Tabulaka's players have complained the most about difficulty, since the points requirement scaled reall...
It’s that time of year again and Candy Quota is back for the month of October! I’ve snuck in a few small additions and will be releasing some more updates throughout the month. Changelog New offsc...
Hey everyone, Just pushed a new update (v0.4) with some important tweaks and fixes based on how the game was feeling. Big Change to Upgrade Costs! I noticed that the game got way too easy once you bou...
UPDATE 1.1 Adjusted the UI to be more user friendly and nicer to the eyes (because let's be honest, no one liked the old ui). New and improved grass graphics. Added a background. Added some nice and c...

“Last Term, First Love", DEMO out now! The demo will feature around 25% of the full game, with a full showcase of all its features!...
Name for Polynacci now matches the chosen number Unarmed now has proper description and TTS...
it came to my attention that our kitties were way too needy! i changed them so that they require less attention. Instead of constantly babysitting your kitty, you now only need to check in on them abo...
The demo has just been updated to version v0.2.0, introducing two new tower types (Fire and Lightning), tweaked colors and visuals, and rebalancing across the board. Full changes below: The colors and...

Hey everybody, welcome to the first of many Dev logs for DOA! In this update all that was done was: -Increased starting budget to 25k -Lowered threat amount and sanity amount generated -You now start...
IT'S FINALLY HERE!...
Thanks for playing and testing! There have been a lot of demos finished and plenty of valuable feedback gathered. I’ll now be focusing on the next big update. Many things will change, shaped by both...
Added Polynacci Added Basic Ball Tweaked Drilly Changed colors of Silver Ratio and Metallic Ratio...

Today I’ve added a series of updates that make the game more stylish and dynamic: Updated the game page — it now looks much more stylish. Redesigned the main menu. Changed the first level: before...
Hi everyone! We just released some few new content to our game, based on some ideas we had and, of course, some of your feedback Changes are: - Chests! You may now find some chests while mining! They...

NOVO ITEM ADICIONADO!!! '-'...

UI Enhancement - Larger Buttons & Font Accessibility IMPROVED: Enhanced button visibility and accessibility for players with visual preferences IMPROVED: More professional and modern UI appearance wit...
New features: Save game Settings menu Music can now be toggled off Start menu with option to load game Next up: Final seasons features SFX for button presses...
A little faster low level income...

Hi everyone, We’re a tiny team with a big dream. For months we’ve been pouring our hearts into Focus Grove , and today we’re finally ready to show you what we’ve been working on. It’s both e...
Bug Fixes Addressed an issue where the cheese counter can overflow. Adjusted the positioning of some on-screen elements...

As things get knitted with a very hot needle at a gamejam, there were some bugs that sneaked into the game. But a few days after and with a clear mind, we started to fix stuff, so you can enjoy a stab...
GAME CHANGES Added a new peg voted for by the community: CRYPTOCURRENCY Capped the volume of the sound played when a ball hits a peg (rip bamboo sticks) Made the tooltip look a bit nicer ITEM CHANGES...
Some time ago, Natali, the Four Divine Abidings' artist, got invited to host a game's art exhibition. We are happy that this event took place, in a small cozy gallery in Budva, Montenegro. During the...
Hey everyone! Over the past months, we’ve been hard at work overhauling the original game jam version. The game has grown a ton since then: new mechanics, more polish, and a lot more depth. We’re...