still verson 0.0.0.3
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh i took a break from this now im back and spaghettier than ever!! 0.0.0.4 is coming soon TM im about like 55% of the way through ok noone cares bye have nice day...
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh i took a break from this now im back and spaghettier than ever!! 0.0.0.4 is coming soon TM im about like 55% of the way through ok noone cares bye have nice day...
więc cps działają i ten przycisk też jednak zmieniłem wersje unity i z jakiegoś powodu tekst,cytryna,przycisk są niższej jakości, przepraszam za to. (jednak to tylko w edytorze) i też zmieni...

Plant Therapy is coming to Steam! Our base game will remain free to play on both Itch and Steam and we will releasing new DLC , Plant Therapy Queens when we release this fall on Steam. Thanks for all...
Hi guys, your resident cheeky idiots here. We're running a little late on this week's update, but we actually have good reason to be behind. This week is v0.2a, we thought at the beginning of the week...

Hey! I've just released a new update for WorldShaper Idle! It includes 10 new towers, copy&paste and more! The changelog is as follows: 10 new towers, including no less than three types of lighthouse...
---chnagelooog--- x2 clicker boost secrec coodes ;) bug fixes...

A couple of months ago, the Crimson team finally took the step of launching their first title on Steam, and it couldn't be other than our beloved MAIL POP. New levels, new popups, and 12 achievements...
Added 10 Kobe skins (Press right arrow to switch) Added 12 achievements. Added 11 upgrades. Added Golden Token (Spawns randomly, try clicking it)...

The post jam update to Rival Clickers is out now. It includes changes based on feedback received and addresses some stuff we couldn't get to during the game jam, as well as a ton of quality of life ch...
---change log--- bugfixes added limit of cps bank count...

We are launching a series of streams where the developer will play the games for 1 hour a day (30 minutes in the evening and 30 minutes in the morning), talk to the players, discuss new ideas and sugg...
Bonus content has been added to the main menu, press the “bonus content” button to access it. While you are there, why not take a look at the new music that has been added?...
Made a single EXE that's only 20mbs! This was ported to C3 so if you have any issues, let me know! :D...

Energy Clicker - A Postmortem Nearly a month ago, I cold-dropped my first game: Energy Clicker. Its development had some ups and downs, but I feel satisfied with the final result. I wanted to take the...
VERSION 1 Added 10 Maki skins (Press right arrow to switch) Added 12 achievements. Added 11 upgrades. Added Golden Token (Spawns randomly, try clicking it) IMPORTANT! This game does NOT save progress...
3 New Themes for levels 6 levels in the game updside down spikes smart enemies with multiple paths more enemy sprites spike placements reworked air spike jumps are easier restarting on the same level...
Hello again, we've got some new updates for you with V1.0.1! Minor mechanical changes, and some visual adjustments. Achievements We've changed some elements of how our achievement system works. Some f...
As much as I want to meme and tell you that if you follow the "main quest" (watching paint dry) This game has countless hours of gameplay, I actually made a full game with about 1 hour of content. The...
Hey everyone! Freya here with a small-ish update! Tutorials are now available for a better onboarding experience - let me know if there are any I missed! Logs will now keep track of all of your narrat...
Version 0.8 Item Sets, Collection and Sea of Chaotic Data Changelog: Added: Item Sets Mechanic Battle Simulation Mechanic (Sea of Data) Collection of Items 1 Gathering Branch Talant 2 Battle Branch Ta...
Hello fellows! A major update has come to Brain Game and blessed us with Ascensions of spiritual and a mechanical kind. The future. My goals for Brain Game was initially to make and release a game wit...
A small pre-dawn update: Random text colour mistakes were removed. Post Bloodline camp behaviour adjusted to disallow window farming. Fixed some spelling errors. Workshop now reports the correct upgra...
So, yesterday we released the browser version of the game, it's pretty much just a port of the download version, we have marked down a few errors in this and will work to address them before next Frid...

Optimization and Challenges: Polishing "Find The Killer" for Best Performance Today, I want to share my development journey and the optimization process behind my latest game, "Find The Killer," avail...