New Version
-Pawns now changes direction when collides - Music Theme and audio Introducion -Fixed the construciton gather panws before you put in(maybe) -Now you can DELETE your buildings...
-Pawns now changes direction when collides - Music Theme and audio Introducion -Fixed the construciton gather panws before you put in(maybe) -Now you can DELETE your buildings...
Finally feature complete! And ready to turn in for the game jam! We have some ideas for future content, but are not committing to any updates currently...
Updated the game to be mobile friendly (though depending on the device, the window may still be too small) UI updates to the menu and play scene - Visual fidelity of buttons has been improved, most ho...

I really wanted more time to work on the game, but I am very happy with what I have. My goal was just a lot of systems sorta running in the background. I'm pretty good at artwork so that is why I used...

Hello Everyone, Blog Change of plans from what was planned for this build. The next prestige layer was taking longer than expected, currently at about 10 pages of design, with several different iterat...
Improved Skillpoints distribution, should be easier now to swap skills arround. Same goes for task. You can upgrade them now in bulk. Both Buttons can be changed with SHIFT/W. I changed the Trial pane...
While it's not 100% complete, you can now mutate creatures! right now you can only mutate the rabbit but more coming soon...

Day 9 - Things just got real! 2 days left With only 2 days left and not a lot of time on my hands due to family and work, i had to prioritize my work and just focus. after 4 cups of coffee and 2 redbu...

Day 8 - Revamping UI - "Less is more" While i was playing with colors sizes trying to get a general look n feel theme for my entire game, i thought about how crazy things are getting and the fact that...

Day 6 - Mutants and general level UI revamp! Started revamping the general UI and look n feel of the main level, enough with the placeholders already I'm thinking about two maps for starters: Desert F...

Day 6 - Working on the Main Menu UI Finished working on the main menu UI and we now have a working UI that looks like crap but at least its working. What i accomplished on Day 6: Fully working Main Me...

Been a really tough week work wise for me I have had next to no time to work on things for the game, it seems to always happen. But I am pushing though to get it out as close to what I imagined as pos...
I'm hoping I have enough time to finish this game while also doing other things. Motivation has dropped slightly but good news is I fixed an error that stopped the game from starting and I'm so close...
A few new features with this update! Main feature After wave 50 you can auto upgrade equipment in the shop rather than needing to click each item individually. You can now also jump to the nearest 50...
Helixteus 3 Alpha v0.27.2 (24 Jun 2023) - You can no longer attempt to buy a ridiculous number of items in the shop (capped at 10000 items) - Fixed bugs related to upgrading and destroying megastructu...

Hello Everyone! We got a lot of great feedback in our first 24 hours of Tiny Genesis and we wanted to act on a few things immediately. I’d like to thank everyone who took the time to play our little...
So today we have a full quality of life update. Content wise there isn't a ton, but we have some very exciting new stuff none the less! First of Settings! Tons of customization options from toggling h...

https://discord.gg/ttjSyWD7CZ Its an old server that where I was testing my ideas with friends... Ignore all the NFT stuff xD it was just a phase... Im not gonna delete those cause i feel they'll serv...
Fixed or Improved: Monsters no longer hoard into one place Guild menu can now be re-opened for devices with resolutions below 1920x180 New guild building no longer free… Building now shows red when...
Fungal Colony Sim is coming to Steam! To celebrate, enjoy 34% off! If we hit $150 of sales here and on Steam, I'll be coming back to this project for v1.3! When the page goes live, it'll be here https...
Hey im back, I think i will make more projects to learn better new mechanics and be better at Developing. Thanks for the 200 visits and 50 downloads. Thanks for all. I will come back to keep this proj...

I have added a lot of new content and added complexity to the game play for Chasing Phylums -- I hope you like it! There are now 15 types of flowers (I removed the dandelion and clustered flower group...
Long time no see my friends. I have a massive overhaul planned, but in the meantime I thought I might as well salvage an old update I never finished, and publish it. It's been so long I wasn't even su...
Well - I made it. A few days under the radar for submission to the jam, but I am insanely busy tomorrow and out of town this weekend, so I gave myself today as the deadline. I managed to implement alm...