Update to Build
Added the following: Tear collection mechanic 3 different dreams (one is still WIP) Hostile character Conversational character Julem actions Basic timekeeping & transitioning Cool TV effect...
Added the following: Tear collection mechanic 3 different dreams (one is still WIP) Hostile character Conversational character Julem actions Basic timekeeping & transitioning Cool TV effect...
Fixed or Improved: Touch Screen controls Pinch zoom not as fast Click radius for entities increase while displaying stats also scales with camera zoom Gold limit 2^32 to 2^64 4.3billion to 18quintilli...
Added Konami code Added statistic menu Added more SFXs Explained controls Friendlier interface...
Hi again everyone! Un like my last update this is a big one We have new unit, a new currency and a character merging system! Lets get right into the nitty gritties! NEW UNIT: Pyro mage named. Explosio...
No release this week Hello everyone. I wanted to pop in and tell you all that there is no release this week. Why, you may be wondering? There are a few nice items in the can, but we are also working o...

BROSWER VERSION NOW AVAILBLE! Give the IBBS a try at work, or school! Other notes: - Raised ball cap to 300 per session - Reworked marble run section causing blockage - Temporarily Removed bounce sfx,...
Welcome back! This is a major update to the game for a few specific reasons. One of them is that we actually have a Menu now so you can quit the game from there as well as change some settings that ar...
It seems that the bug was caused by how the sprites for the mutant were serialized and saved on browser versions. They also differ browser to browser? Who knows. Wrote a workaround, found out via usin...
I'm going to continue working on the game over the next month on and off. I mostly just want to finish things I thought about while planning the game out. I want to make the "boredom cabinet" even mor...
Yay 1.0 and yay Summer Slow Jams. We had a lot of fun and hope to continue building out this little idle game through the summer. Thank you to my friends at Nowhere and the Wildwood, whom I hope they...

Remember the pure joy of taking a quarter freshly earned from a parent or guardian and happily plunging it into the bouncing ball dispensing machine? Attempt (for hours) to recapture a fraction of tha...

Big update that improves the variety of combat strategies and (hopefully) will allow me to monetize the effort I've put into this game: - Chibit Families : A new attribute that all chibits have, which...
Added a display in the Dungeonselect Section for the Hunt mechanics, so you can see how much you are able to hunt. And renamdes autospeed X to autospeed X%, for more clarity. (Thx Bogudan for the sugg...

WARNING: this may ruin your own discovery of features and strategies. This game is better played with the aspect of discovery and experimentation. If you don’t want to (possibly) ruin your experienc...
We finally made everything works. Hello everyone, I am here to talk about colorful pawns. Colorful pawns is an Idle game, with aspects of strategy, management and city building How everything works? A...
It seems that webgl has issues pulling and loading saved data. No idea why. Happens browser-dependently. Rarely happens on edge, very consistent on firefox and opera...
With the jam ending in a few hours i finished up and created v 1.0.0, didnt get eevrything I wanted in but its still good, i enjoyed this jam :)...
Here is a huge update to the game: SFX have been added Second phase was also made Save/load system has been implimented though still missing UI Some bugs have been fixed There is still some minor bugs...

Releasing the first version of Mutation Farm, an idle game where you manage several farm fields. There are several features not implemented yet, but I believe that is better to deliver something that...
-Pawns now changes direction when collides - Music Theme and audio Introducion -Fixed the construciton gather panws before you put in(maybe) -Now you can DELETE your buildings...
Finally feature complete! And ready to turn in for the game jam! We have some ideas for future content, but are not committing to any updates currently...
Updated the game to be mobile friendly (though depending on the device, the window may still be too small) UI updates to the menu and play scene - Visual fidelity of buttons has been improved, most ho...

I really wanted more time to work on the game, but I am very happy with what I have. My goal was just a lot of systems sorta running in the background. I'm pretty good at artwork so that is why I used...

Hello Everyone, Blog Change of plans from what was planned for this build. The next prestige layer was taking longer than expected, currently at about 10 pages of design, with several different iterat...
Improved Skillpoints distribution, should be easier now to swap skills arround. Same goes for task. You can upgrade them now in bulk. Both Buttons can be changed with SHIFT/W. I changed the Trial pane...