Achievements, achievements everywhere!

Hello all. This week’s build has some nice features, fixes and polishing. Achievements We’ve added a bag full of new achievements for you to pursue! One of these achievements, Plant Fanatic , unlo...

Hello all. This week’s build has some nice features, fixes and polishing. Achievements We’ve added a bag full of new achievements for you to pursue! One of these achievements, Plant Fanatic , unlo...
I started putting together the title screen for my game today. I do realize that I do things in a sorta backwards way, but I really do love the design and art elements of games and making everything w...
My game Cubic Hunting is OUT NOW I wish you good luck in the game and hope you have a good time :)...
You can now see your empire! And you can now choose when to send in a new messenger!...
You can now export and import your Savefiles. I added 2 more Tiers for the Boss tab, and having different Monsters for the Bossfight available gives you now a Multiplier. I also added 29 new Monsters...

Started work today for this game jam. I have been wanting to do more of these, and I really haven't done many since wanting to be a game designer. I entered one back in 2014 for Ludum Dare and to my s...
So apparently tables in PICO8/luastart at [1], not [0]. (audible groan) . Would have been nice to comprehend that some time ago instead of banging my head against a wall for a few hours, but that's al...

Huge visual update! From death animations to partial effects the general visual side of the game has been hugely updated along with several more quality of life improvements. However, there is one imp...

Hi! I just uploaded a new version, which adds some new tiles (mostly water-related) and more. Balancing There are some improvements to game balance, though nothing as big as in previous releases. In p...

Overview Version 0.1.5 is here, it doesn't add anything entirely new but instead builds upon what is already here. The 4th upgrades for each building are now in, the 2nd common pet has been added, and...
Getting started on what I want the UI to look like. Wrote a draw_rect() function to try to make my life easier, which should allow me to draw rectangles/squares based on simple criteria... clearly som...
After all i finished my Challange Update. My new Features are: New Enemies Challanges Quests Speed Levels and More...
Haven't really touched coding or video game making in any appreciable way since the 90s or so, messing around in QBASIC or GWBASIC, writing little games out of pages in a magazine (remember those?) or...
Engine update: Should address issues with sizing/scaling observed in initial release version. Added fullscreen button for html build...
Hey, thanks for playing WorldShaper Idle! I just uploaded a small update, which contains balancing improvements, a few new tiles and more. Rocks buff I've added three new rock-related tiles. One of th...
Added Bossfights so you catched monster have something to do :) Losing your Monster to the boss does NOT reduce your dps so blast away. ;) Finishing a Boss rewards you with Skillpoints, Attackspeed fo...
new Idle coins reward system...
Fixed some typos!...

Thanks to everyone who's tried WorldShaper Idle already and for your feedback and nice comments! I just released a balance patch to nerf oases a bit, and give some other tiles a little buff or cost re...
The game now contains the double amount of decisions it contained before!...
Several people asked me to improve the game! So I will!...

Here at Island Corporation we ARE innovation, so we put a feature that is so revolutionary that it was NEVER put in other games and softwares, we added the BRUSH TOOL!!! This feature, exclusive to the...

I added so many things to the game this past week I really cant keep track so just play it and see what's new. You might have to clear your browser cache for it to work. Just off the top of my head th...
We released a quick hotfix update to patch up some issues, and introduce some fun new lights to your isle! Note: This update is not yet available for the MacOS version Minor Changes The following stru...
Hey all! I'm (axi*) personally very surprised with how much this blew up, and we've received tons of useful feedback from everyone this past week. Thank you very much for that, it makes me really happ...