Shop & Inventory improvements
adds sorting options for items in shop and inventory adds stat comparison widget to equipment details in shop and inventory adds tabbed item categories to the shop minor ui changes in shop & inventory...
adds sorting options for items in shop and inventory adds stat comparison widget to equipment details in shop and inventory adds tabbed item categories to the shop minor ui changes in shop & inventory...
Reduced starting bean count (50 -> 45) Reduced the price of Terrain (200 -> 100) Made the benches static, this should reduce lag a teensy bit Resetting your save file now makes a large screen pop up,...
-fixed transitions between levels -added animation to the eye -added saving -added settings -improved music system...

- First draft available to play please note this is very early development but i do plan on updateing every few days! - A frind of my will be streaming it soon and after they do more of the story shou...
Hello fellow delvers, Welcome to a fresh week and with it, fresh updates! Here's what has changed since our last update: Features We've introduced a new dynamic: Area Cracks. When you explore an adjac...
I've started very early development on a new incremental game I'm calling Mysterious Wizard Village . You are a lone wizard stranded in an unfamiliar location with nothing except the power to click an...

When we started working on Plant Therapy at the end of 2021, we weren't sure how big of a game it was going to be or how long we were going to work on it. I had a game design document and a vague idea...
Fixed a place with falling boxes running out of boxes after the 20.000th box...
Fixed an issue with Fur-Lined Boots targeting an incorrect modifier Fixed an issue with the Taming Swipe Minion Max temporary skill not boosting minion max in some circumstances Fixed an issue with th...
Uploading a few quality of life improvements over the original version released for the jam: Added a +100 button and Max button for building troops Increased troop power so you can build Might with fe...
I'm excited to announce that a new update has been sent to Steam, bringing significant improvements to the game. Here's what you can expect: Removed 60FPS Limit: The game now offers a smoother and mor...

Hello Everyone, Blog Bit of a late update this week, had some IRL issues that got in the way. This week, two new systems have been added: Adjacency, and Clustering. Adjacency needs to be researched, a...
Skill System Change One common piece of feedback I get is that the dominant strategy involves picking one skill (usually basic attack), forcing it into all 3 slots, and as a result you end up with vir...

Overview Another day another update. Today is v0.1.4 which contains a few new things: info boxes for pets and eggs, a range of bug fixes, and percentage bonuses to cakes per second for each pet owned...
Looks like there are issues with save data on itch io (I'm using Unity PlayerPrefs), where they get reset if I publish a new version. It'll be changed in the next version, but when that happens, all p...
Changes: messages are queued better quests added quests scale with towns found (monster level and rewards) quests show on screen fixed monster weighting Todo: Visually depict towns (assets are in engi...
The game is finished! Excited to hear what people think, and probably make a few tweaks based on feedback. As with my previous game, I used this one firstly as an opportunity to learn about GameMaker...

Additions: New Companions: Flamepup Aquapup Windpup Earthpup Brightpup Darkpup Gameplay Changes: The option to leave the battleground now only occurs after a certain # of battle rounds. Leaving the Ou...

Welcome to READY-LIKE! Beat up slimes, buy upgrades, and start over from scratch every time you exit the game!...
NEW SEASON NEW SKINS!...