New Buildings, New Currencies, New Dworfs
Hi everyone! I'm still working on the game, dont worry. The 1.0 will have various new things so it will take some time for me to make, however it will not be too overloaded with complicated mechanics...
Hi everyone! I'm still working on the game, dont worry. The 1.0 will have various new things so it will take some time for me to make, however it will not be too overloaded with complicated mechanics...
Encountered a weird bug where sound and music would just stop playing randomly. Changed some code that might have been causing that issue, but if it persists please let me know!...
Been working on sprucing things up for an upcoming event. A lot of cleaning up rushed code and future-proofing mechanics and functions. Here's a list of changes: Updated the score tally at the end of...

New in 0.3.11: New Sound Effects for key interactions Bugfixes and better Language Support added Your feedback during beta is a huge help bugs, ideas, or weird edge cases? Let me know! M...

Hope y like it only windows and Mac build so far. Linux is coming soon! Take care, M...

Hey guys, the time has come: the World can now be completely be flooded by Catfish! Make sure to conquer all the Bodies of Water you come across! Check out the changes below: New Content: Conquering:...
Buying X2 upgrades will now add percentage bonuses to passive income...

Changelog There is now an indicator for when the game is about to auto save Auto save timer now resets when a manual save is performed...

-Added mines gamemode -Fixed roulette division betting bug...
Hello everyone! Atom Idle 0.4.1 Alpha V2 is available. This version contains huge balance changes related to the Life system and, finally, the export-import system is solved. This is the full devlog...
The Problem Many players noticed that with enough defense, you could become nearly invincible. Monsters would only hit for 1 damage, which made health and healing irrelevant. This trivialized combat a...

In the next update, I’m shipping lots of fixes and improvements, moving asset loading to a proper resource manager, and correcting several translation errors. It took longer than expected, but the f...
Quick update: I’m actively improving both games. Thanks so much for your support! M...
I've just released the demo for my new game, Vault Survivors! It's a post-apocalyptic survival game with roguelike elements where you play as Lucy, awakening from cryogenic sleep in a world transforme...
Hi everyone! Thank you so much for 50,000 players! Every day, I am humbled and grateful for the response to my little game. It's more than I ever imagined. Retromine is currently my highest priority,...
.Exe file for your offline convenience! Only tested by myself, so if any bugs arise, please do let me know!...
Hello guys! First of all, I want to thank everyone who has downloaded or plays FFBot! It has been a surreal couple of months, the game has gained a ton of momentum and support in that time. Hope you g...

Yeahh... that's it...

Changelog Saving no longer occurs when closing the game with the 'X' or 'Quit' buttons, ensure your game is saved by pressing the dedicated save button instead Backups are now created when saving Vers...

-Added a roulette wheel to gamble with -Bug fixes -v0.4 coming soon...
Hey everyone! So I did some bug fixes and made the song menu different. Come check it out!...
Dev Log – Update Notes Meta Modifiers & Achievements Achievements now grant permanent meta modifiers . They stack and carry over to your next run—even after sleep/reset. Combat Tweaks Attack delay...
I’ve been building a lot of prototypes with Rust and Bevy lately, and I can feel myself improving. The new Bevy CLI and templates make the process even smoother...

UPX is a lifesaver when it comes to compression: https://github.com/upx/upx/tree/v5.0.2 it cut the size by more than 80%, amazing. M...

Sorry, I forgot to bundle the assets into the executable. A fix is coming tomorrow! I only noticed it when I tried using a tool to shrink the executable. Take care, M...