Game Fixed (Mostly)
I fixed most of the bugs in the game except for one which I'll get in to. I fixed the orbital loops, so that they actually loop around the main loop. Agh. I updated the music and SFX to be slightly lo...
I fixed most of the bugs in the game except for one which I'll get in to. I fixed the orbital loops, so that they actually loop around the main loop. Agh. I updated the music and SFX to be slightly lo...
Small update to the game post-GMTK Jam Updates include some small visual updates and other general quality of life changes that didn't make the cut for the jam version, including: Added a main menu Ad...
The jam is complete! Thank you so much to everyone who played, rated, or commented on Reclamation. I had a blast making it, and I'm glad that folks have enjoyed playing it. Most of the feedback during...
Great news! After feedback and help from some of you awesome folks, I manage to find a few issues impacting the game's performance. After fixing them now the game is running much smoother then before...
Realized a bit after the jam ended that I had a setting turned on that just. Makes the pixels blurry. Thanks Gamemaker...
Don't have any version numbers at the moment. Will consider them in future. Feature Added: Petting Speeds up form change. A bit of clarification on this. When you mouse moves on it, it gives a "one ti...
Hey everyone! I want to share a quick update on how things are going with You Know the Drill . I've been working on it for the past months since Ludum Dare, and made some big changes to the gameplay a...

This update is available for the download version. Thanks so much to everyone who sent in clothing and hat ideas! You can now dress up your kittens! Brush kittens, get piles of fur, and craft clothes...
Save games can now be imported and exported from the settings menu...

Thank you to everyone who commented and rated GMTK 2025 entry "My Little Slime". I look forward to seeing the results. I got some great feedback on the game, which confirmed things I also thought the...
Sorry for the waiting! I've been developing another project: Idle Power Grid! You can check it out, but it's under development and it's quite simple right now. But let's get into it! Atom Idle 0.4.0 A...

Features: Added monster training Increase monster money by new level after training Added monster select menu for training...

⬖ Added a new level to the Journal tool that automates embracing Mindful Moments with a 25% chance. Mindful Moments that will be auto-embraced are spawned a little bigger and in a different color. N...
Hello! I'm happy to announce Major Update 1.2, here are the notes: Additions: -Added shop tab for purchasing things with clicks -Added a total click counter that increases regardless of resets (for sh...
Hi everyone! This update has come a bit earlier thanks to a prompt from a consistent player! The update includes several balance and quality of life changes which I will outline here. Balance changes!...

Added a how-to-play screen. Fixed some more bugs...

All Aboard! is now available on mobile platforms! App Store (iOS) Google Play (Android) This patch presents a new All-In screen, a UI overhaul (mostly for the benefit of mobile), and a new challenging...
The Steam page for the game is now up! Please check it out, and wishlist if you want to be notified on new demo / full release or to support the game! :) https://store.steampowered.com/app/3882110/War...
New update to the demo woah!! includes bug fixes, balancing, and new content!...
Fixed some bugs with saving and loading, and with generators. Added volume controls...
After launching the game, I made a post about it on Reddit. I'm excited to share my work and get feedback! So, here’s a small patch: I got advice to post the game on the official BBS—planning to d...

I finally took the time to play through the main gameplay loop on my own, something I haven’t actively done since the start of dev, this helped me pinpoint a few QOL things, bugfixes and changes to...

PlinkIdle has undergone some huge balance changes, more visual polish, and the addition of a new system that adds a little variety to each playthrough. Enter a luck-based wheel spin that appears at th...
Today I officially launched ClickChase to the public, I plan to add one or two updates to it but mainly focus on my other games...

PATCH NOTE (VERSION 0.2a) New Content New Enemy: Elite Dasher New Boss: Elite Time Keeper Dasher 30+ New Upgrades Balance Changes Time Keepers now deal Time Damage. During Time Stop Time goes backward...