Bug Fixes and Windows Build
Small Patch fixing a couple of issues from play testers. Added a downloadable version of the game for Windows with saving and loading functionality! Fixed item stacking removing original stack Added f...
Small Patch fixing a couple of issues from play testers. Added a downloadable version of the game for Windows with saving and loading functionality! Fixed item stacking removing original stack Added f...
Additions: Golden Drills now spawn on your screen which you can click to get more money! Added discord activity compatibility so you can share your progress with all your friends :3 Fixes: Fixed misc...
Steam page is out!...
We can now buy +1% passive income upgrades...
Hello everybody we’ve got a new update out (0.4.0) with some changes ~ New Hole Location - Miner’s Backyard I am experimenting with some new hole locations. The latest in this build is the Miner...
GUI Fix Optimization Refactoring Music Fix Option Menu fix...
Updates including (but not limited to): - Fixes android's (adaptive) icon - Free versions have been replaced with the premium version (including web), removed purchase since premium is now free...

The launch of Souls of the Slimes...

The demo is available Now! After a full year of dedicated development, we’re thrilled to finally let everyone try it out! This demo offers around 30–40 hours of content for a single playthrough, f...
Bug Fixes: Fixed the upgrade algorithm from 1.3 update. Costs should now update properly when making x5, x20 or Max upgrade purchases. Initial upgrade costs now load based on new algorithm. Fixed PP g...
🛠️ QoL Update This update brings a bunch of quality-of-life improvements and balance changes to make your experience smoother and more fun. Here's what's new: 🌍 Added Localization – Multilin...

Hi Guys! I have learned a new Game Engine! I have learned Godot and decided to make a little something for you all to play! It is a Flappy Bird Remake It’s playable on your browser and saves your pr...

New update: V 1.0.5 New monsters: Dozer - When it appears, click on it before their eyes open, or else you’ll lose some of your Emus. Fake Golden Emu - It ’s pretty similar to the normal Golden Em...
Rework of some cards New scenery Combat animations New cursors Enemy indicators Options menu New notes Cooldown when spawning cards...
Improvements on powerups / consumables Death animation for enemies Enemy hit feedback + camera shake Ability to disable camera shake in settings UI improvements for mobile devices Displaying “Played...
Hey! It has been a quiet few weeks on the surface, but deep beneath, the roots of Arcane Earth are still growing… slowly but surely. Life has been moving at its own pace lately, so development has b...
Bug Fixes Fixed the final achievement Polish & Details Fixed typo: “Singlarity AI 1.0” in the Vibe Shop...

Hey guys, just a quick heads-up: The new update will go live by the end of this week! I just need to add some Achievements, Dialogues and do some changes here and there, but the update is about 90% fi...
Features Added purchase price to enclosures Added price scaling to enclosures Added price scaling to monsters Added progressive monster unlocks...
This is what I consider the first "major update" of this... game. I'm reluctant to call it a game because there is literally no player interaction nor any goal, but "battle simulation" is too wordy so...

New Features Max Purchase Option Added "Max" buying option for all upgrades - no more tedious clicking to level items from 150+ to thousands! Total cost display for Max Buy now shows in the upgrade in...

Kill No 1 is a playful prototype I developed in Unity, inspired by physical tabletop games like pick-up sticks, Jumping Pirate, and wooden block stacking games. I used to keep LEGO figures nearby just...
Hi everyone, I have been working very hard in the background on getting the next stage of progression to a point I was happy with. I have also been doing a bunch of scaling and balance tweaks smoothin...
Yet another insane 96 hours of game development in a rush of madness. Having just come out from another relatively big game jam, Shovel Jam 2025, with my entry Dungeon Card Slinger , I had mixed feeli...

Summary Thank you for all your feedback! I have received both praise and criticism. This update was primarily made to correct the slow pacing in version 0.1 of the game. I also made the process of wat...