Added new enemy
New enemy after the bird...
New enemy after the bird...
General Gameplay improvements and bug fixes!...
Every X minutes the player can collect a random reward...
Final Demo Out Now! Let’s go try it out! Any progress you make in the demo will be carried over to the main game. Talking about the main game, here comes a big reveal in 3..2..1… Full game is laun...
Here's everything you need to know about major update 1.1. Additions: -Added a card to change up the gameplay loop by resetting the chance of loosing progress -Added a tutorial tab to the UI Changes:...
As written on the project page I started this project for moth jam but I couldn't progress as much as I wanted to so I just continued during the "Improve my Game Jam". The state before the Jam: Game p...

I had a bunch of fun making this game - but feel like it's missing the story / setup needed - so I've started developing a few cutscenes and will be spreading the game out over several levels. Current...
Hello everybody! The last Alpha version for 0.3.1 is available! This Alpha Update contains: - New Subjects Automations: Available as a new research. - New maximun 100 Asteroids. - Now each asteroid is...
Solved some stacking bugs Farm & CampFire are now working Skeleton bugs fix Some other tweaks...

Hey everyone! I've been working on a new incremental game called Fracture Field . I've just finished the first playable demo and would be incredibly grateful for your feedback! What is Fracture Field?...
By popular demand, I added a dark mode. Not sure if will please everyone (I am not an expert in dark modes) so please let me know if it needs improvement! Also includes some minor bug fixes and balanc...

Most habit trackers I used had too much going on and it overwhelmed me, so I made my own! https://harieiv.itch.io/tiny-people-demo It's very simple: Characters will explore a stage while you're away,...
Hello! Just a quick update for anyone checking in — I’ve made several updates to my game, previously called Pixel Miner. It’s now renamed AFK Miner to better reflect the gameplay! 🆕 What’s...
Addition of Collectibles items These are unique items that you can acquire through various methods. Some may have specific effects, but they are primarily there to mark certain choices and accomplishm...
Devlog Version BABEL 1.0 Welcome to the world of Babel, where you play as the overseer of constructing the tower of Babel. Your job is to manage all aspects of construction, including managing workers...
- Fixed super magnet soft lock of uranium. Magnet amount capped at 6...

Thank you all for the more than 4000 players! We have been amazed with the response to our silly little game jam game and because of this we have decided to make it into a full release! We are working...
Hello, crew! We’ve received valuable feedback pointing out that the ship’s hull damage system felt unclear and was negatively impacting the experience of planetary exploration — especially since...
- Second perfomances optimization impovement. - Limiting the maximum of tadpoles in the pond to 16k to improve perfomances...

Features Updated UI/UX for better clarity Added new monster sprites Roadmap Collect random quick time events for bonuses Manage monster moods Train monsters Compete against NPC monsters for rewards Re...
- Added a basic loading screen - Debris optimized so that the game does nto slow down when there is a big number of them - Bug with Sell all button fixed - Several more improvements...
Gold per dagger was only awarded when winning a round. On timeout it was not. This is now fixed...
Fixed boss bug Stack system rework Better mouse controls Day cycle fix Version label fix Some other bug fixes...
⬖ UI/UX fine tuning. ⬖ Fixed a bug with the last Milestone sometimes not displayed properly...
Patch Notes 1.3 Mostly QoL changes, couple of fixes Also changing versioning scheme, since the old one (e.g. 1.2a-g) does not play well with butler. Changes: - Added horizontal scroll bar for inventor...