Game Updates

Patch notes and dev posts · 14,050 Browser updates
Ensis IDLE
Ensis IDLE
41 days ago

Patch v0.5.6

Much requested (and needed) Offline calculations are in, they work by making their respective actions instant until used up, enjoy! ADDED Offline Exploration Offline Research Offline Cloning 4 new ite...

Ensis IDLE
Ensis IDLE
41 days ago

Version v0.5.6

> Much requested (and needed) Offline calculations are in, they work by making their respective actions instant until used up, enjoy!

**ADDED**
* Offline Exploration
* Offline Research
* Offline Cloning
* 4 new item modifiers
* 2 new Soul Perks
* 2 new Supporter enemies
* 1 new weapon type
* Highlighting for unaffordable building costs

**CHANGED**
* Minimum Portal Jump is now at 10 Vortex Essence, to prevent premature ejumpulation
* Lowered base Fort Ash cost from 1e40 to 1e36
* Lowered base Thorns scaling from 0.5 to 0.25 per ilvl
* Lowered base cost for Soul Perks from 10000 to 1000
* Lowered FB requirement of Cloning speed training from 8 to 5
* Increased FB requirement of Training speed training from 5 to 7
* Switched Memory Bonus Level perk and Form Body Bonus perk
* Lowered base Armor scaling from item level
* Drastically lowered weapon base damage scaling from item level
* Canceling a building displays amount of resources refunded
* Improved clarity on multiple obliteration cost
* Reduced base cost of Core Strength Body Part from 8e19 to 5e18
* Weapon scaling colors are now similar to rarity colors with A being legendary orange
* Increased Intimidating Presence effect from 1 to 3 per level
* Clarified description of the three Body Part Perks
* Item Rarity now has diminishing returns at higher levels
* Building cost/time is now always displayed

**REMOVED**
* Automatic offline Exploration Runes

**FIXED**
* Some occasions where the savegame will get wiped
* Fixed 2H Weapons not applying 2x to all modifiers
* Capitalization of some power descriptions
* Soul Perk Research staying active after disabling the Soul Perk
* Thorns not killing enemies
* Body Parts still referencing COLLECT as click, even though clicking is no longer required to collect
* Some weirdly phrased exploration event texts
* Item Rarity modifier not showing decimal places
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