Need your help and opinion
I want to work on this project. Do you think it would be better to make this game with Unity? I am a Unity developer and this idea is a prototype. Please play the game and tell me your opinions. I wil...
I want to work on this project. Do you think it would be better to make this game with Unity? I am a Unity developer and this idea is a prototype. Please play the game and tell me your opinions. I wil...
Added keyboard controls: G ~ Guest team pitch (roll) H ~ Home team pitch (roll) Shortened (added) delay, adjusted blocking volume...
now all coins are visible and nothing should be covered by other elements...
BIG UPDATE TIME! Im calling it the big balls update. Balls have been kinda bothering me as I felt like they didnt have much room for wacky ideas like pegs do, balls were also pretty hard to balance be...
- Fixed a bug when loading the game - Added bone needle, bone dart and poison bone dart to the crafting menu - Added grass skirt, bark armor, and bone greaves - lower tier armors/clothing - Redrew a f...

🎵 Procedural Soundtrack Added A real-time looping soundtrack with evolving beats (kick, snare, hi‑hat) and synth leads to keep players immersed. 🕹️ Build Button Highlight The Build Console b...
⬖ Minor bug fixes and polishing...
Added a downloadable Windows version so it's portable. Added quit option for windows players Esc ~ Quit menu...
Super brief one! added number formatter so that large numbers will be displayed as a number with two decimals and a unit indicator when buying an upgrade, remove the upgrade from the list when playing...
Release Notes – Latest Build current version : v.0.1.8 Lean-er internals Messy probability logic refactored for clarity and easy tuning. Combat “Critical Hit” support Added finite-state combat f...
Updates / fixed etc. Reset colors, screen size and other view page type stuff...

Just a small changeset for this one. fixed cost calculations on display. It was charging you correctly but showing the wrong amount. no longer change developer cost for developers created by tutorials...
WATERRRRRRR...
Version 0.5.4 is now LIVE ✨ What’s new? New tiered pixel art Knight cursors - Thanks to Monster Lover in the discord for making them! Copper from 0 → 75 Silver from 75 → 150 Gold from 150 →...
Yippie!!!!!...
For those who cannot get the Steam version, the full version is here! It has the same base price as the Steam version. Hope you enjoy!...
Hello 👋 Version 1.9.x is out! This update may be short, but it’s an important one — built directly from your feedback. Let’s take a look at what’s new: ⸻ 🔥 Incidents Reworked Incidents...
Heyyy, here's a patch to fix everything that went wrong in the submitted version of the game :DD Fixes and additions: - Level entry and exit transitions - Back to Level Select Button fixed! - Text mad...

Finally, the launcher development is finished and it doesn't stop there because it has auto-updates! Fortunately, the game has been improved and various gameplay improvements and optimizations have be...

Few days ago, I received a feedback about the digging effect feeling not satisfying. After a lot of tries, I think I found something way better. It could still be improved a bit but the effect is way...
Hi everyone! A new small version of Retromine is out today! The update contains a new card with art by guest artist BlazYo & some minor bug fixes and balance changes. The big announcement is a new com...
Fixed UI bugs Added ASCII art (WIP) New tutorials: Mining Cart & Smelter...
Primeira versão desse protótipo que vê a luz do dia, contém: Inimigos para clicar, eles geram ouro e experiência Inimigo especial que aparece de tempos em tempos, clique nele antes que ele suma O...
UI/UX Added autowrapping to activity requirement texts Bug Fixes "Raise Zombie Satyrs" now only consumes one body per use "Raise Zombie Satyrs" now gives necromancy skill experience...
🎉 Happy July 1st, Button Buck Fans! 🎉 We're kicking off the month strong with the official release of Version 0.3 of Button Buck — live today ! This update expands the universe with fresh cont...