Creatures Just Got Personal! - WIP

In the next version, creatures won't just be generic ones—they'll have their own names, lore, and combat stats! I put together a quick 30-second video showing how it works: clicking different Skelet...

In the next version, creatures won't just be generic ones—they'll have their own names, lore, and combat stats! I put together a quick 30-second video showing how it works: clicking different Skelet...
Hello everyone, this update comes with a special thanks to laleyou and De_inordinatio for pointing out these issues to me! As you all may know, when this game was first released, to begin expanding pl...

Sorry it took so long, but I have a fun new tiny update for you!...

Red Forest is back from a long hiatus, and I have a lot planned for the project! Right now, we start with the release of Version 0.4: "Satisfaction Update". This update focuses on the amount of satisf...
🛠️ Devlog – Bloomstreat v0.2.8 (Early Prototype) Hey! I’m excited to share the very first prototype version of Bloomstreat, marked as version 0.2.8 . This is a very early stage of development...
✨ What’s new? The game now has a bunch of new cursors which change depending on context, which should make some actions clearer! Prestige You now have to drop a crow’s beak in combat to prove yo...
Welcome back to another quick bug fix! This one is something special. Before release, I had thought I fixed this one, but it seems to have gotten away from me. Fixed the bug where if you save the game...

Implemented visual feedback for planet resource extraction, with floating texts with icons and a progress bar representing planet storage...

Thank you all for the feedback and encouragement. I have been listening for the past week and noting down a lot of the suggestions you all had. This update has a bunch of those improvements: Diamond r...
The first episode of bug fixes. This one I am glad I caught so quickly into release and I am very surprised it got this far through development due to how annoying it is. Every single time audio slide...
🛠️ Patch Notes – Ultimate Cat Clicker: PURRstige Edition™ Thanks to your amazing support (and browser plays 🧡), our favorite cat’s world just got smoother and more expressive. Here's wha...

v1.0.0 — First Big Number! Or small? Ah, whatever. Sooo... it's been a while! But I was busy! Finally, Clean the Earth reaches its first proper version . Here's what's new, and oh boy — it's a lot...
0.4.3 - Fixing Things! Controller Support A plugged in controller will no longer map to HFI when out of focus Farmhand Burning the Midnight Oil Rank 2 cooldown reduction is now working properly Squire...

- added Music - added "SnakeOut" minigame - small bug fixes...
Hey there! I've added a bunch of new features, check them out! New Features: - Added a Bonus Round: every three rounds, you can enter the Bonus Round, where you’ll have to type in random passwords w...

Play play play!!!!...

Well, I did it! The very extremely first-ever version of my dream project (making an Edward the Adventure Snail game series) is out! Yes, it only just works! Yes, it's incredibly bare!...

Part of the project has been translated into English, as soon as I finish other parts I will update here...
A ton of code improvements and game optimizations Added functionality for visibility range When has a lower visibility range, the camera will be “zoomed in”, limiting the world visibility Bugfixes...
Hey everyone! 👋 Thank you so much for playing my game and rating it 4/5 ⭐️⭐️⭐️⭐️ — that’s amazing! Someone even tipped $2 💸 for it… I still can’t believe it! Here are a f...
Well... basically that! The game was crashing on the browser version so i made some bug-fixing here and there to solve that. And also some minor additional details: > Added some more color to indicate...

Windows EXE Now the game is completely transferred to Windows, so now you can run the game directly on your computer if you have a Windows system!☁️💾✅...

Hello and welcome to update v1.2 for CoreLoop! I tried to have a little more "content" with this update, as well as generally trying to make the game look and feel better. We will go down the list of...
⬖ Claiming Milestones now requires additional click to confirm, so rewards can be previewed for more informed decisions. ⬖ Minor early Path balancing. ⬖ Minor UI/UX improvements...
Thanks to the comments, several bugs were found, which I fixed. Special thanks to the player with the nickname Phoenix-Mask! Fixed: Now enemies will not appear too high. Now you can shoot even with lo...