Game Updates

Patch notes and dev posts · 20,069 Browser updates
Great March
Great March
33 days ago

Fixed crash

Ah, the HTML build. Not only do saves not work on it — it also comes with its own separate pool of possible bugs. An ugly crash slipped through, but it’s sorted now. Thanks to Muyotomi for catchin...

Digital God
Digital God
33 days ago

Version 1.1.1

## Digital God 1.1.1 release
INTERFACE CHANGES:
- Added text about maximum amount of possible activated nodes.
BUFFS:
- Reduced cost of Credit Card PLUS.
NERFS:
- Increased cost scaling of all permanent supershop upgrades.
REWORKS:
- Permanent supershop upgrades have been reworked; they no longer reset after Reflash.
- Crystal Booster, Super Muscles, Flame Hand, and Crystal Hammer are now buyable supershop upgrades.
BUGFIXES:
- Fixed a bug with the Infinity% effect of Overdrive I.
- Fixed a bug with NaN supercoins after Reflash.
- Fixed a bug where some buyable supershop upgrades didn't reset after Reflash.

TL;DR: some permanent supershop upgrades became "buyables", rest won't reset at reflash, fixed supercoin bug.
BRAMBLES
BRAMBLES
33 days ago

BRAMBLES

BRAMBLES is a cozy botanical storybook you play with one hand and a cup of tea in the other. You've inherited a bramble. It was here before you and it has *opinions* — it grows where it likes, arche...

CLOWN HOLE
CLOWN HOLE
33 days ago

Update

Hey Clown Hole enjoyers, we’ve got a big one for you.

First, Clown Hole is coming to Steam! Following super positive reception online and in our local community, plus being visited by the one and only Markiplier (crazy!), we’re now aiming for a full release.

With that in mind, we’ve spent the last few weeks iterating on feedback to finalize a direction for the game to go in. Below are some of the big changes.

# Big Levels
So our vision for levels has expanded to larger spaces with breakable walls and multiple Clown combats throughout a level. With this pivot came the need to change how lighting works. Now, you place lamps to light the darkness as you delve deeper into a level; upgrading your elevator allows the placement of more lamps.

For this version of the prototype, you can play through the first level. We’d love to hear your feedback on this direction!

# Progression
We have moved the progression tree to be accessible while playing a level. This brings us closer to being a proper incremental game, while also allowing for longer sessions in the big levels.

# Sound and Music Overhaul
We had the absolute privilege of bringing on GranularBiomes, who made us a ton of new music and SFX. Each boss now has its own track, and combat and ambient music is now more varied.

# Other Changes and Additions
We’ve also added new systems and tweaked old ones to bring this version of the game closer to our ideal.

### Worker Assignment System Overhaul
We have changed the way workers are assigned after much feedback! You can now mark Ore nodes, Clowns, and other applicable objects, and workers will assign themselves according to priority.

### More Stuff and Bigger Numbers
We have tweaked the balance of the economy and allowed for way more upgrade scale for buildings and workers. This also means more Clowns, so advance with caution!

### Clown Brews
We’ve added a new resource dropped by Clowns, with which you can make a new building: The Brewery. This gives you access to Clown Brews, which confer benefits and utility depending on which brew you make.

# Wrapping Up
Thanks for all the support so far, and a big thanks to Markiplier for playing the game!

If you want to delve deeper into the Hole, wishlist on Steam, and follow along for more Clown-related shenanigans.
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