Lootun 0.5.13 Update
0.5.13.1 Changelog – 28.06.22 General: Updated the way area modifiers work in preparation for the 0.6 Bounties update. Bug Fixes: Fixed an issue where the Damage meter could not be scrolled. Fixed a...
0.5.13.1 Changelog – 28.06.22 General: Updated the way area modifiers work in preparation for the 0.6 Bounties update. Bug Fixes: Fixed an issue where the Damage meter could not be scrolled. Fixed a...

Hey guys! This post is basically going to be about the update for the game (1.1) which I am currently doing and what features will be added New Features: Powerups: Things like point doublers and stuff...

New update! Added two stalls/shops that can be bought. Heart shaped balloons Bear shaped balloons...

I've gotten the screen resolution on point now. Brand New UI that I'm working on, which is coming really nicely. I got a save feature that will now be in place, however it won't be able to track your...
Added more string number formats - Billion “B” - Trillion “T” Save Button Changes - now tells you if your progress has been saved successfully, if not it will show you a warning. Casino Fix -...
Patch Notes Added a Time Machine! Fixed a bug where a shop item that was 1000 balls was shown as 100 Balanced BPSs Added a main menu and save mechanic! Ball Clicker Deluxe Ball Clicker Deluxe is an up...
Small patch that includes some bugfixes as well as some new features. Added features: Cost to upgrades Added spawning damage booster similar to energy booster Added more names Added another body and h...

Additions: Character Mudglem: Attributes: Stun Accuracy Debuff Accuracy Debuff Resistance Planet: Muddel Class: Strange Scenario: Monolith Deactivations Planet: Muddel Gameplay Change(s): Rest Site sh...
With over a month to go on the #nofreegamejam, I'm hesitant to say this but... Everything is going great!! This week we've added a gratitude mechanic to the game which allows the player to collect gra...
Changed Credit Screen UI - Added new people and section - Changed Design Changed Title screen options UI - changed design - added discord button - moved version to bottom left of UI Reduced particle S...
-Fixed a bunch of bugs -changed text of coming soon upgrades (from “comming soon” to “coming soon” - Changed UI and Design for Alerts , Settings, Store - Added new people to credits page - Cha...
Uploaded a fix for save issues...
-Added Daily, and weekly leaderboards Leaderboard gets highest value...
- Added Spin the Wheel to the Casino - Uses All of users gold! (Please leave feedback on this on ways to improve and change)...
More Ore v.1.5.8 is out now!...
- added 6 Particle Cosmetics to the store! (Can be purchased with gold) -Set Default particle color from Green to White...
- Optimized code -Fixed small bugs including a casino bug...
This week we've absolutely powered forward - with 10 new buildings and villagers, new heroes, new enemies, and increased window functionality; but our most interesting addition is definitely our villa...
Now you can skip the tedious gameplay and just read the story, for a price...
Hi ! First Update and surely the last. In this update I add the save option (pretty useful). Press S to save your game and L to load it. And It's all. Thx...
0.5.12 Changelog – 17.06.22 Expertise Rework: Introduced new expertise passives to increase or disable the spawn rate of Magic, Rare, Nemesis and Empowered Monsters. Inspired Learning, Unbridled Pro...
- Fixed a bug where you can rewind coins if you lost -Fixed some mechanics with the Coinflips...
- Added Casino - Coinflips -Some bug fixes To play in the Casino you need to use gold! If you find any bugs please report them in the comments, thank you!...
Added a new resource - magnesium (reward for challenges) If you have already completed the challenges, you will immediately receive all the magnesium you have earned. Added 7 fireball upgrades with a...

So in my game you buy stock, move towns, than sell the stock. There are 3 game modes "unlimited, 100 day, 10 day" and I added a quit button on each screen... so what happened ? I allowed for the playe...