Version 6
Version 6.0 Changes: Balancing, UI Improvements and Audio Changes This update was a bit delayed due to a busy schedule, but updates over the next couple of months should roll out more quickly. Balance...
Version 6.0 Changes: Balancing, UI Improvements and Audio Changes This update was a bit delayed due to a busy schedule, but updates over the next couple of months should roll out more quickly. Balance...
- Submit button is once again properly hidden on the partner naming screen until you enter a name - Added something special after you 100% the game - if you've gotten everything, go check The Lot...
Changes: updated readme changed variable "potatoes" from "long long" to "unsigned int" removed "#define GLFW_DLL" that caused build errors on Windows Fixes: fixed compiling on Windows...

* mute button * tutorial and sog music * soundboard upgrade * sog upgrade * witch hat...
Thanks to the game community for bug reports and feedback! I fixed several bugs that you found in the first hours after the release of the last update: Display of the percentage of heat of plasma weap...

The Plant Therapy COZY BUNDLE is here! Do you like Plant Therapy but need more plants and art and furniture and apartments? The Cozy Bundle includes the seven DLCs we offer on Steam, but now on Itch!...
I found a bug when you die and restart the music glitches and overlaps this is now fixed so the music now should play correctly after hitting restart if u find anything else, please let me know :) tha...
Finally! An update after three years. New: Rewrote the game in C Changes: remade the whole game in C added support for Linux renamed to "Potatis Clicker: Remake" to reflect the change Fixes: increased...

(By Lauren) I'd like to open this discussion up to our players, if anyone is interested! If you're not interested, that's totally ok, and we'll try out this design and keep our fingers crossed that it...
Hi folk! I decided to rename the project from Idle Hover Knights to Hover Knight. Right now the game is still in the prototype stage. But I already realized that the concept of the game is changing co...

With the new update, we bring more improvements, bug fixes and added new features! New features Stats - Can be found in the upper part of the shop Enemy library - Can be found be pressing the enemies...

There have been gameplay improvements made in the latest update. 1. Items adjusted to levels 2. Shop has been improved 3. Buying and Selling has been upgraded...
I made the next iteration of developing the shooter component. Now opponents can shoot! The hoverbike has HP, when it is lost, the shooter progress is reset to wave 1. This can be considered your loca...
Made the "Upgrades" menu icon swap while in the menu Rewrote the text blurb for Mouth Implant upgrade Adjusting canvas size to better fit in viewport...
# New Features - ☀️🌙 Day/Night cycle added! - Crinchures go away at night - All "scavenging" moved off of existing areas and onto their own areas - In The Lot, you can "Relax" at the new locati...

Zoom now centers on the mouse position Added a setting to disable the pixel font Fixed some bugs Hopefully resolved the issue where things weren't being picked up The game wasn’t originally designed...
New version! With casinos an b... I mean, with a slots minigame and new frames for the cards...
This Game is made on Godot, In this engine I never made a custom Save System so I did one that is global and don't need much to add more to the save file. I made a global Save System for Nodes and Res...
Hello Keytamine fans, A update is coming very soon, which will includes: - A shop system, where you can purchase tools, upgrades and cosmetics. - A new chaos system Happy gaming !...
ブラウザ バージョンの実行を妨げていた問題を修正し まし ゲームは日本語ツールを使用しているため、初期画面は日本語で表示されます。 クリッ...
- More text colors in the volcanoes section - Fixed a critical bug closing the game when auto saving...
Just a small update here. Fixed some bugs and changed a few features to benefit you! Made golems less laggy; Event Aggregator now gives 10% instead of 5% increase per upgrade; Increased the amount of...
New version with minor improvements, bugfixes, a new minigame (sequence) and using new frames for the cards!...
To all who have viewed, played, commented on, and reviewed our game thank you! Participating in our first game jam was a wonderful experience that we look forward to doing again. Though very small, we...