1.1

Leaderboard added Setting added Dark/Light mode is added...

Leaderboard added Setting added Dark/Light mode is added...

Hello there! First of all, I decided to move Weeklys from Friday to Sunday – this way I’m not in a rush and can spend a bit more time writing in more detail. This week, I focused heavily on two th...

Hey, everyone! The wait is over — Mystopia has a RELEASE DATE 🥳 Mark your calendars. Mystopia launches on... 🎉📅 May 27 📅🎉 Available on Steam for PC (Windows & Linux)! To celebrate, we...
I have officially released Customer's Awesome Head on Itch.io. okay thats all...
Hello dear Miners, You may have noticed that there hasn’t been any news from me about Abyss Idle Miner for quite a while. Is the game dead? Will the developer ever return to it? The honest answer is...

Added a song to the game, courtesy of little beasty. That smug looking slime animation was also made by him. Also tweaked some numbers here and there, and added a catch up speed buff for late game. Th...
Localization update Mobile Virtual Joystick fix New options: Delete Save and Load Backup...
The most recent version of Little Dig Game (7258ad) comes with a few bug fixes: Fix pixel darkness not updating when a tombstone is placed Fix saving + loading of player stats (e.g. play time) (Hopefu...
Prototype ready! What I've got: 3 types of enemies (+ chonker variants) 3 types of weapons 12 upgrades Enemy tag system Recharge system Basic pause menu with music volume settings Auto Save/Load syste...
- Scavenge by Moonlight Rare Rate bonus 4% => 6% - Adjusted color of smoke particle on Scavenge to a 50% gray, should reduce eye strain! - ||Portal|| will no longer show through other UI elements, and...
Higscore is added...
Balance changes: Hysteria now gains a permanent multiplicative attack bonus during battles and deals damage to all enemies upon destruction. Inferno has received ability improvements, as well as a new...
World Clicker is now available on PC and Linux as well as playable on the web here on itch...
World Clicker is a micro-game I created as an entrant to the "GameDev.tv Game Jam 2025"! While I currently do not have plans to further develop the idea, if you guys think it is cool and interesting,...
Minor bug fixes. Added option to turn on "Exclusive fullscreen", which removes the thin line around the screen. However, from my testing, this mode seems to make the background black instead of transp...

Small update today focused on minor bug fixes, a few game improvements, making moles meatier and giving you more information regarding almost every part of the game. Added AutoMine feature. This allow...
This update includes some bug fixes (literally in some cases) and QOL features. you can now press M to mute the music and ESC to quit...

The game is now online and able to be played on itch.io. Have fun! - LastBound...
Hey! I've been working on an update with some changes and additions based on player feedback, along with new enemies and several bosses to add more variety. Laser towers now have a passive action that...
Hey 👋 The new version 1.5 is out. This is a short one, but still an important one, specially for your mouse 🥰 In this release, I’ve implemented a new cool feature: when you do a long press on...

Release on the new beta version of my only first game! Aviable on Windows and Android, Enjoy a short idle clicker adventure with an epic ending clicking battle. Once you beat it, it restarts !...
Update 0.0.3 Prototype What's new: - Bug fixes - Back and Exit button - Settings section - Level counter - Population - Storage cleanup - Leaderboard - Privacy policy...
Version 6.0 Changes: Balancing, UI Improvements and Audio Changes This update was a bit delayed due to a busy schedule, but updates over the next couple of months should roll out more quickly. Balance...
- Submit button is once again properly hidden on the partner naming screen until you enter a name - Added something special after you 100% the game - if you've gotten everything, go check The Lot...
Changes: updated readme changed variable "potatoes" from "long long" to "unsigned int" removed "#define GLFW_DLL" that caused build errors on Windows Fixes: fixed compiling on Windows...