Update
Added an optional tutorial to help players Replaced the scaling of declining happiness with a system of periodic moments of crisis that get worse each time to more accurately similate the short coming...
Added an optional tutorial to help players Replaced the scaling of declining happiness with a system of periodic moments of crisis that get worse each time to more accurately similate the short coming...
Bug Fixes Completing the current content now also increases the skill speed multiplier Fixed a typo...
Gameplay Increased the Dash damage area radius Added some frames of invincibility lingering after Dash ends QoL Added reset save and reset run options in the settings (be careful!) Added a check for m...
今天只剩收尾工作了。 捡起几年前学过的Flstudio,为游戏结尾做一小段音乐。之前只学过混音编曲,由于乐理知识和作曲能力的匮乏,只能硬着头皮上...
一早,我就在大素描纸上列了星球和雷达塔的数值设计表格,然后绘制了很多星球。我还不熟悉板绘软件,先尝试只用简单的画笔和油漆桶。设计星球...
做了噩梦。早起就接着修昨晚的bug,完成,又有事出门片刻。 需要制作弹窗ui,这是我不了解的。看了教程,一点一点实现了弹窗。通过缺什么做什么...
今日游戏制作进展超乎想象地顺利。早上,尽管需要去上课,还是在有限的时间内确定了游戏设计,并试着画了一些sprite。下午正式开始制作,面对陌...
看错了时间,早上10点查看了GameJam页面,才发现是晚上10点,和右边的22点搞混了。 主题是“回响”。 首先想到了星际拓荒的dlc眼之回响,其传达的是...

メロウメロウ を公開開始したよ! merrow mellowが発売されました!...

Arcane Earth started as a small idea during some of my more difficult days. A way to keep my mind busy while managing health challenges. What I never expected was how far it would go, or how many peop...
Hey burger bosses! 🍔💥 We just pushed a small hotfix with some important tweaks as we gear up for the full mobile release! 🚫 No More Nickname Panel (for now... on WebGL mobile) We found a pesk...
This is the first version of the prototype that (I think) is stable enough to be public!...
Currently working on the next version of Button Clicker, with various new features (that if I'm being honest, should've been in the game already). Features being added (or will be added): Shop system...
Currently working on the next version of Button Clicker, with various new features (that if I'm being honest, should've been in the game already). Features being added (or will be added): Shop system...
Currently working on the next version of Button Clicker, with various new features (that if I'm being honest, should've been in the game already). Features being added (or will be added): Shop system...
Currently working on the next version of Button Clicker, with various new features (that if I'm being honest, should've been in the game already). Features being added (or will be added): Shop system...
Currently working on the next version of Button Clicker, with various new features (that if I'm being honest, should've been in the game already). Features being added (or will be added): Shop system...
Added new texture also menu with ads...

[0.9.1] * Fix crash on alt tab * Fix physics clip * Fix enemy speed issues * Fix enemy nav related crash...
Gameplay Added more XP and power to a few goblin activities Decreased base duration of Train Goblins Added more Animal Handling XP rewards Bug Fixes Fixed unreachable requirement in Plunder City...

Hey everyone, after 1 week of hard work, SatSnap was created as part of the Godot Wild Jam #81. The theme of the gamejam was ‘Expedition’ and so I wanted to come up with something special. Besides...
Hey everyone! Version 0.9 is live! Thanks to the feedback from players here on Itch and friends, I was able to put together a meaningful update. This version focuses on making the game smoother to int...
Added Depth mechanic to track progress...
Idle Brain Version 1.02 patch notes - Changed the visual style of the scrollbars for better readability - Changed the saturation of the colors the buttons loop through for better readability - Changed...
Ajout de la version jouable 0.1...