Hotfix 140526
- Resolved major bug on Farmer class, if you had any crops planted your companions are probably gone, sorry for that, now everything shoud work fine...
- Resolved major bug on Farmer class, if you had any crops planted your companions are probably gone, sorry for that, now everything shoud work fine...
Today’s update focuses on smoothing out run flow, cleaning up a few event screens, fixing a move swap UI bug, and making a large balance pass across types, abilities, and runes. Type Changes Change...
From garage to hyperscaler. Tap. Numbers go up. Something interesting happens at the end. What is this? AI Data Center Tycoon is a browser-based idle clicker about growing an AI company from nothing...
It’s been forever since the last update but I fix a critical issue with the andriod build. The game starts you with 10mil which was very unfortunate. I only fixed this critical issue not the other b...
Due to popular demand I have exported Mini Miner to android. Previously The game Would crash pcs, macs, and firefox but now, it can crash your phone as well! Same satisfying sounds, same bad performan...
After spending a long time observing player progression, combat pacing, and the overall gameplay experience, Version 1.2 is finally here with a major balancing pass focused on upgrades and aquatic enc...

Steam Closed Playtest available NOW! Itch demo almost ready! We are starting a Closed Playtest for our core community. If you are interested, join our discord and see this post to apply ! And in a few...
v0.2 - Fix & QA If you experience any lag, and you are using Firefox , please try switching to another browser. Unfortunately, I am unable to optimize on this browser at this time. - Added: Web Optimi...

Hi everyone, a couple weeks ago, I've been In Sao Pablo at Gamescom Latam . I was finalist for Innovation and Best Latin American game (I didn't win in any of those T_T) and the game was beautifully d...
v0.2.8 New Tile Familiarity System — every completed action on an entity (interactable, enemy, NPC) or terrain tile now increments a persistent familiarity counter that carries across loops Familiar...

Hey everyone! I just pushed Version 1.2 of Everything Is Fine . This update is mostly focused on quality of life, accessibility, late-game balancing, and making some of the endings easier to understan...

MAJOR CHANGES: Hunting Grounds are no longer instanced - the game is now fully Open World Introduced Quests - currently there's 4x "Kill n monsters" quests Changed visuals of the Bot Module - now it's...
New: Auction house for currencies, skill pages and archive items Mail to chat privately with possibility to attach up to 10 items Settings for combat logs A bit more colors to locations What next: Cod...
v0.2.7 New Added a mute/unmute button Queue simulation : the action picker and path planning are now forward-aware. Right-clicking a tile accounts for queued actions — items picked up earlier in the...

✨ What's new ⚔ The villain bites. Kill rate jumped from ~2% globally to 18-35% on developed dungeons. Three levers behind CFG flags so any of them can be dialed back if real data says so: Flee thr...

Had to update the build to rework the save system, so future updates won’t reset player progress anymore. Unfortunately this also caused all existing saves to be reset for everyone :( Fixed skill de...
- Resolved major memory leaks for some classes - Updated some quest objectives and rewards - Added new ability for Blacksmith class - Balanced Blacksmith forging requirements - Balanced exp gain and e...
Aeon Battle Tower Update This update focuses on making battles clearer, improving event screens, and adding the first layer of Aeon individuality. Aeon Identity Stats Aeons now have a clearer stat ide...
Lots of combat balance changes, prepare for more! - Thanks Bamiworst & BiggestAstolfoSimp for becoming a Soul Tier supporter on ko-fi! ♥ ADDED Weapon scaling, you can now make use of Strength, Dexte...

B uild #6.0.1 Fixed an issue where the original cans were being destroyed completely. Fixed a bug where items were visible through walls but couldn't be picked up. Adjusted the win chances for the luc...

Candy Heaven started as one of our early game prototypes back when we were still learning Unity and experimenting with small arcade ideas. Instead of leaving it buried in an old project folder, we dec...
Hey everyone! We’re really happy to see the interest in the game. We’re not stopping development, and we’re already hard at work on the full version - don’t forget to wishlist it on Steam: htt...
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞 I fixed some things, like the destruction of the newest added tiles, and some other things :) (as of v 0.93.953.10661 ) 🔨Here are some things...