Game Updates

Patch notes and dev posts · 14,050 Browser updates
Celestial Incremental
Celestial Incremental
44 days ago

Version v1.12.5

Content:
- Added ??? temple bestowals
- Added ??? temple rune by-products
- Added ??? temple rune tiers
- Added negative depth 1
- Added new tav's domain layer
- Added new ship battle perks
- Added new space battle asteroids
- Added new space battle celestialites
- Added blood gems to blood battle
- Added 5 new buyables to blood layer
- Added 2 new perks from beating Nox
- Added 3 more starmetal upgrades
- Added 5 more eclipse upgrades

Minor Changes:
- Added an auto-shoot feature to ship battles
- Added a new singularity upgrade to keep more content on resets
- Space exploration nodes now change their border color when maxed
- Made giving up in black heart require pressing the button twice (aka, a confirm click)
- Clarified the hex realm BI upgrade text
- Clarified the text on the OTF Keeper
- Added a disclaimer to checkback buyables that says that costs are based on total xp
- Clarified that purity respec doesn't reset anything
- Added a tooltip to the "Multiplied Miracles" purifier that reminds you what the two miracles buff
- Singularity milestone 7 now autobuys rocket fuel upgrades
- Added 2 new laboratory currencies that multiply the previous currencies
- Added 5 new laboratory celestialites
- Made golden cookies spawned during bullet hell attacks automatically collect themselves

Balancing:
- Ship battle softcap now scales enemy damage and rewards
- Changed space battle cost balancing to account for the above change
- Buffed stinger to deal more damage
- Buffed base perk chance from 3% -> 5%
- Buffed depth milestone effects (all end results are floored):
Depth 2: milestone^1.1
Depth 3: milestone^1.2
Depth 4: milestone^1.3
- Nerfed Major Mu's poison mist attack
- Added a brief invincibility time at the start of bullet hell attacks
- Reduced laboratory cooldown from 30m -> 20m
- Added pet effect softcaps
- Added a softcap to blood effect
- Made the first DU1 point softcap start inflating after reaching /1e308
- Nerfed the last charger milestone
- Added a softcap to to time cube gain at 1e10,000 timecubes
- Nerfed shard research 16 (for obvious reasons)

Bug Fixes:
- Fixed IP challenges not giving rewards on enter/exit if points are above infinity
- Fixed attack speed perk nerfing attack speed for some ships
- Fixed ship battles sometimes not loading
- Improved ship battle buttons (so they actually work somewhat)
- Fixed movement sometimes "sticking" after perk screen
- Fixed some star buyables crashing the game if you maxed them
- Fixed typo in Iridite unlock text
- Fixed repli-grass mult not showing enough digits
- Fixed the slot roll cutscene and some cutscene typos
- Fixed normality buyables showing the purchased amount twice
- Fixed respeccing power not giving power if above the requirement
- Fixed number formatting in the current effect of nest upgrade 5:2
- Fixed typo in paradox pylon factor effects
- Fixed IP Challenge jukebox song
- Hopefully fixed the dice space easter egg
- Fixed being able to gain one extra highest combo
- Fixed bug where first celestialite spawned can start with the wrong amount of health
- Fixed some celestialite attacks not working correctly
- Fixed the 4th rocket core scrap upgrade effect being assigned to the wrong variable
- Fixed the formatting of some punchcard effects
- Fixed Spissitude not functioning
- Fixed being able to spin the wheel of fortune while it is already spinning
Ensis IDLE
Ensis IDLE
45 days ago

Patch v0.5.5

Lots of combat balance changes, prepare for more! - Thanks Bamiworst & BiggestAstolfoSimp for becoming a Soul Tier supporter on ko-fi! ♥ ADDED Weapon scaling, you can now make use of Strength, Dexte...

Ensis IDLE
Ensis IDLE
45 days ago

Version v0.5.5

> Lots of combat balance changes, prepare for more! - Thanks Bamiworst & BiggestAstolfoSimp for becoming a Soul Tier supporter on ko-fi! ♥

**ADDED**
* Weapon scaling, you can now make use of Strength, Dexterity and Intelligence
* 3 new Enemies
* 2 new weapon types
* 1 new Power
* Cancel option for Buildings (refunds 50% materials by default)
* Option to disable notifications (toasts)
* Several additional levels for some powers
* Option to delete single items on mobile
* A hint to first portal jump, recommending a minimum portal charge

**CHANGED**
* Equipment can not be changed during a fight anymore
* Balanced a lot of modifiers a bit more
* Early enemies are slightly easier to kill
* Higher enemies are much harder to kill
* Portal area is now accessible for combat
* Souls can now go beyond 1e308

**FIXED**
* Rarity renaming not applying everywhere
* Area names vanishing after Portal jump with Cartographer perk
* Discord link in footer not working on galaxy.click
* Strange Scroll modal not showing up correctly
* Some story modals not navigating to the correct subpage from misc pages like settings
* Clone Surge having two levels of the same effect
* Enemies not scaling their hp regen correctly
* Enemies not scaling any evasion or accuracy
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