Beta 2.0 Hotfix 3
This is just a hotfix see Beta 2.0 for full release note changes Vs 0.2.0 Hotfix 3 (Relased tonight or tomorrow morning) Bug Fixes Fixed bug were the shown floor unlock in gem shop is 25 floors to hig...
This is just a hotfix see Beta 2.0 for full release note changes Vs 0.2.0 Hotfix 3 (Relased tonight or tomorrow morning) Bug Fixes Fixed bug were the shown floor unlock in gem shop is 25 floors to hig...
Fixes: Fixed several issues revolving around adding and removing cards from the upgrade menu Corrosion stacks now reset properly Bosses now drop appropriate loot Changes: Autoloader mod has had its co...
Fixed: Fixed a bug that made it so when you grabbed an upgraded mech its attack and defense were reset to zero Fixed an issue making so you cant move around cards in your hand if the card dragged requ...
Changes: Cards no longer increase in size when hovered, to counter this card font sizes have been increased Dragging a card over another card no longer triggers an upgrade event, instead to upgrade a...
Addressing some more huge problems, and adding a small QOL for baking. Definitely have lots of things to tackle before pivoting to the next feature update, so please post if you encounter anything so...
YES YES YES...
Hello! Just a quick little patch with only a smidgen of new content, mostly bug fixes and behind the scenes stuff . Changed the way things work behind the scenes, greatly optimizing the amount of memo...
See Beta 2.0 release for full realse notes this is just a quick hotfix Vs 0.2.0 Hotfix 2 **Bug Fixes** - Fixed bug were "Angel wings" will appear on units temporarily when entering a dungeon - Incorre...

Hello! I have just released Market Miner update 9, which includes some polish and small tweaks to make the game feel just a little bit better. Update 9 Changelog: Animations & Effects This update adds...
Second run! Yeah! Now there is an tool to quickly make routes This is, for example: [_m_] [_>_] [>s<] send your map/route ideas in comment!...
first public run...
See Bata 2.0 post for main update log this is just the hotfix patch Vs 0.2.0 Hotfix 1 (Pushed later today some time) **Fixes** - Disabled ability to sell units untill sell mechanic is reworked. - Regu...
Howdy all! A small hotfix for issues I needed to fix ages ago, fixes the character ID issue CHANGES Recalculates character IDs on loading a save file (to fix the rare issue where your adventurers shar...

You can now wishlist Gamblers Table on Steam! We have been hard at work with the game and are happy to announce that we made the next big step - **creating a steam page!** Wishlist the game now! Even...
Just a small balance fix. Due to a minor bug, the Blackmail bonus was twice as high as intended...
Go play enjoy 😀...
Changelog Fixed a crash at launch related to formatting the system time in UTC...
Fixed corrosion damage not killing the player. Fixed fusion core percent reversion when removing the mod. HUD now displays proper XP cap...
Beta 2.0 Change log. This change log is long going and many things that were done of fixed are not listed here. Summoning Rebalance Major rebalance to summoning progressions throughout the game. Due t...
Gameplay Changes: Losing a non boss encounter no longer results in the player losing the game, the player instead misses out on the bonus gold and experience and continues on to the next encounter. Th...
Blade and Bake, Kitsunes! It's time for a new update! There's 2.34x more things to collect than before... go wild with it! # New Features - ⛏️||Scavenging: After arriving at the second area, you'l...

Plans for future updates Improve the visuals of blocks and make them more intuitive Add unit stats display Add global digging progress bar across all levels Implement game saving between levels Allow...
UPDATE 1.0.2 Additions / Changes : Added SFX to Coins Added use for bottom UI Added AutoClicker upgrade...
Alpha 0.9 – New Features, Balancing, and Improvements New Content: Added a story intro when starting a new game Created a Help Glossary , accessible via the new Help button Balancing: Offline Bonus...

We're proud to announce the launch of Potion Clicker 1.0, our studio's debut game! What began as a passion project is now ready for players to enjoy. In this idle clicker, you'll build a potion-brewin...