Version 0.11.1
~ New Stuff ~ - Assassin quest added. - Assassin skills added. -- Katar Mastery (Passive), Sonic Blow, Grimtooth, Poison Research and Noxious Blast -- Poison Research work same way as Alchemist's one,...
~ New Stuff ~ - Assassin quest added. - Assassin skills added. -- Katar Mastery (Passive), Sonic Blow, Grimtooth, Poison Research and Noxious Blast -- Poison Research work same way as Alchemist's one,...
Updated the HP Bars and made levels actually change stats. Added Windows Install. You have to manually exit the game currently. Current ToDo: Easy - Increase variety of enemies Easy - Add increasing e...
Extra Storage & Code Overhaul Second part to a total code overhaul All currencies are saved to local storage (not bought gens) Descriptions for all gens Names and prices for new gens (still non-functi...
New food Price adjustment of food Quest adjustment Some bugfixes Tutorial now shows at start...
Currently the combat system is a work in progress. I have been attempting to code things in a more modular way so expansion on already implemented features is quite easy. The first publish seems to ha...
Hi! I'm still hard at work on the big Fall update, but took a quick detour to fix these bugs. Thanks to everyone who reported! Fixed an issue where players who never finished the "Buy a shelf" tutoria...
Code Redesign Massive redesign of code structure to reduce lag First step in saving progress (code value now saves between runs) Cost fix - prices dropping after first upgrade General bug fixes Introd...
Features 3 New mission types. Eliminate Salvage Mayhem Bug fix Fix repair depot crash...
----------------------------------- Update 1: Quality Of Life ----------------------------------- -> Rendering is up to 3x faster (endgame with hundreds of workers now smoother) -> Workers can be move...
UI upgrade & Balancing UI upgrades DEV tools removed from public browser New pictures for clicker on food, energy and steel Formula balances for cost increase Food production nerfs New gen for steel...
Bug Fix + New Gens NEW NAME - Name changed to Code Clicker from Code Dash Fixed bug for price of gens being mixed up Balances for price increase and base cost New gens for food - Sprinkler & Harvester...
Beta Release Introduces working gens for code, food and energy Adds stylish buttons to change between currencies New image for code clicker Plus a range of other content: - Exponential price increase...
I released the 1.0 version of Orange Clicker...
~ New Stuff ~ - LUK removed. -- Crit Def removed. -- Crit is now calculated from base level, 0.05% per level. Crit from skills, magic and heal now deal 50% more damage (heal) instead of 25%, crit from...

Mystfed Android version is Released! It is still beta even though it is fully playable. This is due to un finished API and SDKs in the app. If it's fully released then it will also be published on Ama...
this game has too many bugs what do i do Oh! Uh- *ahem* No updates will be released until all bugs (that i found) are fixed. This may take a while, so don't expect it so soon...
This is the latest build for Android. Updates: Working save system for shop purchases Continue button added to ending screen to allow for play after winning...
Alpha Update 5 - Finished Save System (Saves Game To save.dat in CWD) - Added Rebirth (For Lategame) - Building Cost Now Stays On Restarts - Added Prealuncher to show loading progress...
added some stuff forgot it lmao like we added buiglings, and a anticheat start the jar with the --insecure argument to disable anticheat the anticheat logs are in console (sysout)...
Updates: Added Shop Added Managers Added Items UI of Animal Bars don't show til previous Animal is at level 5...

Hi, everyone! It's been quite a while since my last post an in that time a LOT has happened. Unfortunately, the publishers I sent the game to declined to publish it, and I realised that it wasn't goin...
Fixed a bug that caused the game to crash after drawing a building Details: -> after drawing a building, game stop working, systematically buggued on buildingHandler.draw() -> it's probably caused by:...
Here's the changelog covering whole 0.10 release Version 0.10.0 ~ New Stuff ~ - Add possibility for future quests to have emotes in the quests texts - Add clean daily/weekly statistics functionality...
ShardClicker is going Open Alpha!...
I just fixed small bug in shop, sorry for that bug...