CHANGELOG
Changelog: 6/22/2025 Added pokemon style turned based battles Removed some previous experiments mostly behind the scenes cleanup, getting started on this project again 2/3/2025 custom art for basic or...
Changelog: 6/22/2025 Added pokemon style turned based battles Removed some previous experiments mostly behind the scenes cleanup, getting started on this project again 2/3/2025 custom art for basic or...

1.0.6 : New FX UI improvements New missile model 1.0.6 : Nouveaux effets Amélioration de l'interface Nouveau modèle de missile...
Hi everyone! Little update here! A lot of UI and QOL, some new upgrades and a new mission, a prettier itch store-front. I'm currently taking some time to build the infrastructure for a bigger update c...

Patch Notes - Demo Update Hello, Space Adventurers! 🚀 A new update is here to make your journey even smoother. Here’s what’s new: 🌟 Fixed a bug causing an error at the game's start. 🚀 Res...
First update! I recently released Fabolem and got mixed reviews about it. But one thing that came out frequently was that the game was pretty slow. Your voices have been heard. In the top right corner...
Hey! This is my first devlog on Itch.io, today I'd like to share new update and introduce a new game mechanic called Gold Impulse. It will be a multiplier that can be increased by decorating your aqua...
- Added a small loading animation for basic actions...
Hey Surfers! It's time for a new Release 0.2.0 New Features Automations: Work automation unlocks after completing the first chapter (retroactively enabled for eligible players). Additional automations...
1.0.4 : New tank ! Achievements New resource Backup corrections 1.0.4 : Nouveau char Succès Nouvelle ressource Corrections de sauvegarde...

Hey everyone! I've just released a new update! This one took a bit of time as I figured out how to add idling. It was not so much about how to add it but more how to approach it really. I tried quite...
current version : v.0.1.0 Major Game update Some general overview of the changes made to move forward the view of the game. 1. Improved Animation and Asset Handling. 2. Refactored Game Logic for Bette...
Changes / Fixes: Fixes ' Error: Couldn't load project data at path ".". Is the .pck file missing?' Fixes broken action menu after following sequence: open journal, press escape, resume. Everyone start...
v0.1.0 has been released. A lot of refactoring was done, especially on the UI side. It should now be straight forward to add an alternative GUI for mobile. Also, UI scaling is now available. When I th...
- adjust some UI elements for better view on mobile devices - try to find a good solution for the cost balance...

I have added a Tech Tree that slowly reveals itself as you play to help visualise tech path and upcoming research. New saves will see it, old saves shouldn't be broken but wont contain the new feature...
As promised, I have continued to rebuild and expand upon Life_Init in Godot 4 and feel that the product is to a state in which we are ready for testing again. so delete your old save files, update you...
- drone is now upgradeable - worked on update ballance - fixed issues with wrong position of cup - watered flowers...
Update 1.0.3 I wasn't originally going to release this update, as I am actively working on version v1.1.0, but I have a few finished features already, so I hid the unfinished features for v1.1.0, and...
0.3.3 Achievements Achievements are here! About 20 to start with new ones coming in future updates. This will be an evergreen system. Achievements are split into categories: General, Farmhand, Squire,...
Tomorrow is the one weekiversary of Beacon's Edge launch. W e're on track to break 7000 views and 4000 plays by end of today ! I wanted to meet the communities engagement and excitement in the middle...

Major Editing Software Progress 19/01/2025 We are back at it again with devlog 2. Last time we got the basic recording system up and running so it only made sense to get started on the editing softwar...

- Added a graph on the power screen to show generated vs consumption which help`s to visualise the situation and avoid power tripping out. - Fixed the side menu so you can click anywhere on a row to o...
Fixed a logic error where in the final levels it resulted in a never ending break. Although it sounds nice, it never takes you back to the game...
Hello, everyone! It's been a while! I'm back announcing the release of version 0.6 of Ensemble Stars Idol Clicker. This update brings massive changes to both the UI and the way the game plays. Below i...
Mobile controls weren't working. Thank you for reporting this bug to me, I fixed it! There's also now an offline version for convenience for $1, purchases anonymized, that is no different from the fre...