404 v0.0.1 Devlog

Launch of 404: Ducks Not Found! This has been my passion project for the last three weeks and I'm so excited to share it with the world. As a solo developer it has been remarkably difficult to squeeze...

Launch of 404: Ducks Not Found! This has been my passion project for the last three weeks and I'm so excited to share it with the world. As a solo developer it has been remarkably difficult to squeeze...
Fixed a few typos Fixed a bug with the displaying of values over 2.147b. Now correctly shows them with a 'b' next to the value Hide 'buy peasant' button in the combat area Re-roll button now respects...

Patch 1.3 Notes Added 15th Charm to boost Soulstone production in the endgame. Added number keys shortcut to switch tabs (0,1,2,3,...) Minor UI adjustments The game got a bit of attention lately, so I...
This update is mostly minor changes. Here are some highlights! - Added clarification to various tooltips - Rebalanced a handful of things - Added new blessing - Added some hotkey and navigation button...
IM COOKING RN (new movement and grid-system)...
added auto generators, fixed lots of bugs, and tidied up the title screen a little...
I thought the prototype that was already released was cool, but it was hard to play for more than a few seconds, so I fixed the math behind how much things cost, and how much things make for you, and...
I basically just used a new code I found to hopefully fix the change scene issue that might happen on some computers like the one i tested on. Hopefully the story works...

Hey, Brainwashers! Today’s a big day for me as a solo developer —I’m excited (and honestly, a little nervous) to share that Brainwasher™ has officially reached Release Candidate 1 ! This proje...
Doing weekly Friday builds again. This is week 1 for this new project. It's an incremental game, futuristic aesthetic... bare bones are setup, more to come later...
I woke up and decided to test the story and for some reason the end of the story just doesnt load and crashes. I have no idea why, it worked before but now gotta fix this later...
Updated Made the Absolute Perfection achievement have the right number showing Changed the icon for the “Martian Invasion” achievement Removed the variable in the Achievement settings menu and rep...
Мы тестируем систему доната и внутриигровой валюты. Пока что курсы такие: 1 Hamster Coin (HC) - 0,5 рублей А из вариантов...
В этот канал будут дублироваться новости об игре. Советую подписаться , чтобы ничего не пропустить...
Bugfixes Fixed potential hardlock which could cause people to be able to reach Laurion then have no actions other than filling an airtank. (Thanks to several people for reporting this, and Acamaeda in...

Content & Features Added a few new shortcut actions when certain conditions are met. (Thanks to thePalindrome and EeveeSwordsman for the suggestions ) Added a UI Scale slider to Options. (Thanks to Ab...
Dev Log Update: Simplifying Combat Logic in Pick or Burn In this update, we streamlined the combat mechanics for Pick or Burn to make fights more intuitive and engaging! The new system breaks combat i...
The game mode is now available in the demo, and the max difficulty in the demo has been increased to 2. Add a button in Settings to show larger font on phone, experimental. Tweaks to make the overall...
Fixed Achievements added save ability fixed minor bugs...
hi i made v0.04 i wanna sleep on next week i think i will make a big update...

Hey everyone! I’m incredibly excited (and a little nervous) to share that I’m releasing my first-ever game on Steam, Idle Grid . It’s an incremental/idle game with a unique twist: instead of jus...

Bugfixes Actions of certain types didn't remove their tooltips when you hovered off them. The GameComplete screen now has updated text...

The newest version of idle grid has been released! Also coming soon to steam!...

Note: Some of these changes were present in 0.6.5.0. 0.7.0.0 Additions: - Ventura now has some slightly better fashion sense. Other Changes: - Added some advice. - When on variable speed, the game wil...

Well, here it is - the first major content update! I really hadn't expected to be making this any time soon, but with how incredible the response has been, you all really inspired me to continue the p...