Super Size Clicker 2
New game! Super Size Clicker 2!...
New game! Super Size Clicker 2!...
Changelog Public pre-alpha Add resource conversion in the production tab Save is now version 2 (old save is not compatible)...

🎉 Big News, Everyone! 🎉 After almost a year of development (time really flies, doesn’t it?), I’m thrilled to announce that Dynasty Miner is ready for its first public sneak peek! 🏗️ Thi...
Added Rex Boss at levels 25 and higher Added jeremy the badass nuke riding shark as a spawnable enemy during the rex boss fight Rex has 500 health and spawns a nuke riding shark every 5 seconds; shark...
small update to fix/add a couple things i wanted to add but couldn't in time for krima new song (smaller file) edited devito sprite added phone that gets calls from many people fixed "want free money"...
Postmortem - One year of gamedev Hello friends, people I met this year, or anyone else who has stopped by and is interested in the gamedev topic, I decided to write this post to reflect on this specif...

Hi, you all! This is LBS3 on Itch, and i have a big announcement: the unpopular scratch game is now on Itch.io. It started off as a scratch project that was in alpha and was bare-bones. Then it evolve...

Add brower version...
Ranking list online...
added dev mode -infinite mode and custom start coins and increase amount fixed Matt spawning at the end of level 14 fixed Matt clipping under SLOTa label...
v0.0.8A Changelog: - Fixed an exploit where heroes could be spawned without purchasing them by attempting to hire then using the "Respawn All" button - Removed patch notes from the settings menu (will...
Ants now stop spawning after 350050 coins Golden Slota rarity has been upped from 1/600 to 1/2000 and Doc rarity has been upped from 1/2000 to 1/20000 Boss Schmidt now spawns at 350050 coins (level 14...
Showing game score on top-right corner Added Per-Game Statistics on pause menu Added Global Statistics page on Main Menu Ability to switch heroes - added 4 different hero types...
First version of this game and template is out! Enjoy and all the best in the new year!...
W...

Dev Log: Challenges Creating the Idle Grid Prototype with React, Electron, and JavaScript Hey everyone! Welcome to another dev log for Idle Grid ! As I continue to develop this prototype, I wanted to...
v0.0.7A Changelog: - Larger numeric values now use scientific notation (1k, 1m, etc.) - Added world map button (map system not ready yet) - Resized some menu elements for better visibility - Slice, Re...
A small bugfix to remove some leftover dev features. More content may be coming soon, so keep an eye out! 👀...
Magic Dictionary, which can be found in the Library. The synergy effect has been tweaked and can be activated starting from 2 heroes. More detail about game modes. Boss Rush mode has been tweaked, it...
Version 3 Changelog: Majority just small cosmetic touchups -Music added with 3 tracks to choose from as of now -Transitions added between menus -Atmosphere now rotates slowly -Added toggles for manual...
Minor Update BUGFIX: The "Total LiBo" counter was adding the cost of drunkards instead of the amount. So a quick fix and the counter is all good!...
Minor Update BUGFIX: Fixed the "Total LiBo" Counter to include the liquor produced by Drunkards, Distillers, and Machines...
Lots of updates, mainly focused on revamping combat: Added loot drops to ambush encounters as if they were normal encounters. Ambushes that happen during searches in scenes where enemies were already...
Minor update Put how many liquor bottles each base (1) profession makes a second...
The game releases with its core features! Updates will come until the game is more finalized...