Alpha 1.5 is Out!
It's been a month since we shared our alpha with y'all and we've been hard at work! Everyone's feedback and bug reports were so helpful and have helped make Questbert a much better game ♥. This upda...
It's been a month since we shared our alpha with y'all and we've been hard at work! Everyone's feedback and bug reports were so helpful and have helped make Questbert a much better game ♥. This upda...
Yay, added oxygen amount control and make more realistic (and also more abstract coz the planks have no texture :)) You can now control oxygen supply by swipping left and right (almost like using the...
General Updates Hot Dog Rush( A Hot Dog Cart Tycoon Game) *Bug fixes * New Graphics * Customer AI *New gameplay element *New Customers *Minor update Backyard Location...

Fixed a few bugs that a user found out. I always wanted to have coop multiplayer in the game. Multiplayer is hard to do properly so for now I decided to build a leader board that will open up at level...
Another small update. Fixed some code, a couple of typos and added the option to keep playing the game after defeating the Yggdrasil. Instead of a full reset, it will be a reforge...
Hi folks! Just released version 1.2.2 of Miner Troubles ! This upgrade includes some feedback received from comments along with some features I had originally planned to release but ran out of time fo...

To add a new level of idle-ing, a new component was added that will automatically upgrade weapons. It's very basic for now but will need to get more advance in the futur. - "Next DPS" does not properl...
So, after a little playing around I added some stuff to the setting screen. First, due to player request I made a easier way to get out of the setting screen. I also made the game actually pause when...
Thanks to feedback from players, and after a few readjustments, some of the robots moves have been changed and values for the increment block have been revised significantly. - The battery block and t...

A set of new weapons was added with a few abilities. Will need to do a lot more testing to see if it's balanced. Will look at adding more abilities. Add a full new set of weapons. New Ability Idea: Pa...
ChangeLog: - Virus Hazard now require 20 points of Lv bar or more to be destroyed by a click - Challenge mode background have changed! - Now you can have 5 hazards at the same time! Be carefull! New F...
This game is a product of my lack of motivation, fear of long term commitment and my love for coding games. In other words: it took me a while to get back into coding, but when I did I decided to make...
Hello, here is a minor update: When buying imbuements, your last choice will be remembered, you don't need to choose the same imbuement again. Fixed a bug that allowed imbuements to be bought beyond t...
Fixed the Export, Import, Animation toggle and Reset buttons being interactable from the skillmine Removed the Zoom buttons from the skillmine, now zoom is only possible via 'A' and 'D' Thank you all...

I've been selling my ship a lot lately to test out the game at that point. Found a few things to changed. - Change the text on the quest summary panel. - Weapons abilities were not deactivated after s...
Fixed Stage C being stuck in a endless reset loop Fixed Stage D spawning over and over after being finished...
So after my short break (a little bit over a month), our continued development this game. Today is I did sort numbers, the end of the numbers abbreviates to the word so it's shorter. Before: 1000000...
Bugfixes and Quality of life <3 Quality of Life improvements: Zoom added to the Skillmine, with A and D you can zoom, or by pressing the respective buttons in the Skillmine Added the option the disabl...

Game development continues! I can not yet make an accurate announcement of new features. But I wanted to say that I am gradually working on the game. Since initially I wasn't sure if I would continue...
Small update: Now when REFORGING, you reset all your upgrades and get your seeds back to spent again!...

Added some graphics for all the weapons and bullets. Also, added boss graphics until sector 200. My next step is to play the game a lot to make sure the components are balanced and that playing level...
Fixed bug with nodes not giving proper amount of gems. Balanced XP rates and gem drop amounts to properly scale into late game. Previously, ~45 minutes of gameplay got you to mining level 50. Now it g...
Published game with WebGL and Windows executable. Added different types of equipment around the map. WebGL version create and submitted 5 minutes before Miz Jam 1 deadline. Windows version created and...
Base game created!...
Minor update: Fixed efficiency multiplier bug. Added MAX option for spending exp points. Some other small fixes on the code...