Version 0.4 deployed
While this was going to come in December, well, v0.4 is now here, in November! This is a smaller update in comparison to v0.3, but is packed with nice things. Added mission difficulties. Next difficul...
While this was going to come in December, well, v0.4 is now here, in November! This is a smaller update in comparison to v0.3, but is packed with nice things. Added mission difficulties. Next difficul...
Hey everyone , IdleNumbers is under massive changing at the moment and I wanna share with you the current changes and will explain the milestones in when I'll upload the 0.2.0 version on stores. Here...
We have launched a web beta to test the waters to see how well the game can be run on browser platforms. Due to the engine I am using, it appears that it has brought a whole host of HTML5 only bugs wi...
Crafting and item generation - Reworked crafting and item generation. Automatic Embarking - Added a tavern upgrade to enable automatic embarking at each battleground, along with options to use suggest...
After a rewrite that took me way too much time: Features: -Now show position in meters within the current region. -Now show Estimated Time to Arrival (ETA). Fixes: -No longer hang there for a random a...
There are two major additions / changes in v0.1: A new upgrade that increases the growth bonus for merging bubbles There are now endless prestige levels...
It seemed world movement was not intuitive, at it required to Right click to move, and Left click to select. Thus i added, i hope, more intuitive left click world movement with the aid of the GO Butto...
-Added Medals (archievements) -I tried to add a share button, and I failed >.<...
Giving a small idea of what the game is about. :)...
Update 2019-11-12: Fixed: Start Game button. Added prestige trophie. Coming updates: Probably I'll add some option to upgrade your units...
Let see where it takes us...
Official launch of this game...
New Hair and Beard icons New Weapon Visuals for Slingshot, Swords and others. New hats! Weight training now has a safe zone penalty. Twice as slow when training in a safe zone, it also has a 60 second...
Added new upgrade to the physics category Fixed bubble size calculation Currently there can be some save game problems. I hope it doesn't affect you. I am reworking the save game system for Version 1...
Today marks the release of version 0.3. A lot of work has gone into this version, with a lot of improvements over existing features, as well as new features. Full changelog will be at the end of this...
Version 0.03 is now rolled out. Changelog: Added a new upgrade (bubbles per spawn click) Moved saving and loading to local storage instead of cookies Add confirmation to "hard reset" button Bubbles wi...
Howdydiddly! Alas, a new quick game is up for you guys to enjoy! I was working on the main big game I have been doing since February (Project Plonk) and I noticed that I was getting tunnel vision over...

Slowly I’m doing power lines, that’s what is already coming (screenshot). Each power line in a square radius will collect energy and transmit it to the city. As usual, I fixed a bunch of bugs and...
Update - October 30, 2019: You can buy the game and use it on your own web as long as you do the following: Do not modify the game. Playing the game must be free (that includes not needing a paying su...
A little update on the work so far, as in terms of features for the November update, I can finally say it is done! Between now and the release date of this version (which is sometime in November), I w...
Many many player suggestions were added this Patch. If you would like to share an idea or have a suggestion please feel free to let us know! We are always active on discord. Sky island is still being...
This is not a update of the game it is simply and update on the progress. So... I am finally back and doing work on this project. It's been way to long since i last worked on this game, but here i am...
Today this post is to talk about the current progress. It is currently on track to be released in November, and quite a bit has been achieved so far, with a few things still in the work. I had a huge...