Bugfixes and nerfs!
PATCH NOTES: -Auto-clicker and Inventory Object Box nerfed -Object and foods info button was not displaying the actual food being consumed...
PATCH NOTES: -Auto-clicker and Inventory Object Box nerfed -Object and foods info button was not displaying the actual food being consumed...

After 4 months of development, it's finally here!...
Added Linux 32 Bits package. General bug fixes...
Update for the site xd now its perfect!...
What I would like to add to the game: 1. I will add more tools than just the pickaxe! 2. I will add more locations eg House, Village, etc. 3. I will add achievements to the game Maybe someday I will a...
UPLOADED! Uploaded game to Itch.io...
I've updated the collision system again. I think it is an improvement but having 1,000 balls on screen is still going to be sluggish (worse for the web version). I've added more Achievements so there...
Yoyoyo wassup taco clicker fans! This is the first release of the new and improved taco clicker. There is still loads of work to be done, but I just wanted to get this out because of how epic it is. H...
Added a main menu with "New Game" and "Load Game" buttons. Because of the menu, there is no longer an auto-load. Added... something else... 🍮...

HAPPY NEW YEARS EVERYONE!!!! So i almost just got home from the family and thought. Hey new years is soon here, i should do something for the game. So i create this very small update that is in no way...
Version 1.1 is finaly out, yeah yeah, it have not been that long since i released the game but i have wanted to add a bit more to the game ever since and it finally happened. Sadly not everything i wa...
Corrected error when saving/loading. Fixed Takako's Winter coat/dress sprite so her throat area is no longer transparent. Dresses are now unlocked at the correct levels. Right clicking the dress butto...

Thank you everyone for following the production of Flan Clicker! What will next year bring? More characters! I'll create a poll to determine who should be the next magical girl available in the game...

Thanks so, so much to all who hopped onboard our initial test this week. We learned a lot! For those that made it to Tajimi, congratulations on making it through the tutorial! For those who are thinki...
So, it has been a couple of days since i released the game, and thoughts instantly came to me with things, i could bring in to this small piece of entertainment. So for the next week or so i will impl...
So i finally released this game. Sat in my chair for a long time and didn't really wanna upload it. But here it is. Hope everyone playing it will like the simplicity of it and if you have any things t...
The original jam version is heavily unbalanced making it almost impossible to win. I made an "Alpha 0.1.1" post-jam version that attempts to make the gameplay more balanced but is by no means perfect...

Like Cats? Like Trains? Like idle games? Like infinite puzzles? Like making happiness? Like making indie games better by giving feedback to indie developers? Then hop aboard the initial run of Cat Tra...
After researching what could cause memory allocation I discovered two things were killing the application: Large sprite size (this one was the nastiest of the two) Wild routines with potential memory...
Added a little bit of new content. Most notably, there is now a new type of card that can be used to “improve” the rest of cards in your hand. Basically, for the duration of the battle, those card...
Fixed issue of balls reverting to base speed when they were relocated (to avoid getting stuck under black bricks). I'm going to add a bunch more achievements in the next update but that may not be for...

The fine folks at Corona Labs have been working double time to improve the HTML5 export functionality of their SDK. So I'm slowly but surely re-compiling our HTML5 games to take advantage. Also, you'r...
I've completely changed the collision system to see if it improves performance. I uploaded a Windows version too, for anyone interested. Depending on your PC, it might play a lot more smoothly for yo...
New patch today for our beta users, including some bug fixes and improvements suggested by the community! Progression - when you get your first character of a given class via contract sale, also get 5...
Shuffled top UI around. Collision code improved (so there should be less lag). Added a Numbers Only view...