Update
Changed menu system. Add Black Bricks after level 100, which become more numerous as you reach high levels; their health also grows exponentially (still very gradual). Added a Maximum Ball Count. It s...
Changed menu system. Add Black Bricks after level 100, which become more numerous as you reach high levels; their health also grows exponentially (still very gradual). Added a Maximum Ball Count. It s...
There has not been a lot of code update but I'm working on the content. A have a bunch of papers with ideas and starting to compile those into more concrete ideas. Should a story be properly tough of...
After many builds of mainly bug-fixing, I finally found some time to actually add new content. First, some Quality of Life stuff. The deck editor now has two new buttons while in sell mode. One of the...
Have changed quite a few things with this update. Re-balanced progression and economy. A lot of costs and ball attributes have been changed, so the game should now unfold at a better pace and choices...
A new option in the menu will make the game check the newest version available whenever starting. If you don't have the most up-to-date version, the game will notify you and drop you a link to the dow...
Hey everyone! Today we're releasing our biggest patch since the start of beta. The goal is to do these weekly but we'll see what the future holds. A lot of these changes were only possible thanks to s...
Update 1.1 is live! Updates: You can now complete the game, you are displayed with an achievement once you have bought all of the managers UI repositioned so that it doesnt clip off of the screen Work...
Swapped order of Plasma and Scatter Balls, due to the Scatter Balls being overpowered. Fixed a bug where the Plasma Ball didn't cause splash damage after a certain upgrade level...
Nothing too big this time. Just some quick fixes for this update. More specifically: Resolutions wider than 16:9 should now look a little better Solved a bug that could crash the game if you had no pl...
Cards! We'll be adding some more to the game soon. Hopefully we can get till Tuesday without any dire patch needs, and we can put out a nice release that day, addressing any bugs I'm able to address b...
Have you ever wanted to know how it feels to roll a quintillion dice? Have you ever wondered how statistics start to break as numbers grow bigger than the literal number of stars in the observable uni...
Hey everyone, thanks for the exciting first day! Today we are putting out a new patch to address some bugs and make some improvements. The chief item here is that bots are now in the ranked queue so y...

Our game jam submission is finally ready for JamCraft 2! Some final tweaks to the balancing, and some updated sprites in the final version. Lot's of things were cut out in the end, but overall we're...
The BlindOak Prow public beta launches today, and we're super excited to finally share what we've been working on with a wider audience. We hope beta players enjoy the gamut of strategic maneuvering o...
Added some sound to the game and did some balancing. Game is almost ready to be submitted for JamCraft 2...
Final build for 0.0.7. Added defeat mechanic and some balancing. More balancing will need to be done...
Action slots are now working! This includes devices, Energize, Defense Matrix, Static Shock, and Repair Kits. They can be crafted and equipped. Also an actual fix for monitors with a higher refresh ra...
I’m working on changing quite a few things at the moment. Mostly things to do with performance and balance. First, I’m improving the horrible lag that the game suffered when rolling high numbers o...
A hot fix to fix bug with full screen on 144hz monitors. Game should no longer speed up...
Crafting has now been added to the game. All currently available items that will be in the game can now be crafted. Next up will be adding the action slots to use those crafted items during combat!...
Ver1.1.0で追加された機能のガイドとなります。 新しい合言葉 ゲームクリアー時にキャラの好感度が一定以上の場合、合言葉が入手できるようになり...
I'll update the game with the new UI for the quests. I'm still not happy with it but I'm happier than the previous version. Here, you can see that the button have better description of what they do. T...
I'm still working on this project. I put the link on a few places last weekend and got some good feedback. Most people loved the game but had some question with the UI and the quest system. If people...
I finally got the Android version up and running on the store. You can check it here: https://play.google.com/store/apps/details?id=samuelVazquez.randomNumberGod Free and adless. It should work on dev...
持ち物の種類 持ち物は「アイテム」「話題」の2種類に分類されます。 アイテム 形のある持ち物になります。 他のキャラへプレゼントできる場合が...