Build 0.7.0 released
New build ready to be downloaded at: https://justacicada.itch.io/random-number-god This is a game about dice. About rolling ridiculous amounts of dice, and managing a deck of cards that will let you r...
New build ready to be downloaded at: https://justacicada.itch.io/random-number-god This is a game about dice. About rolling ridiculous amounts of dice, and managing a deck of cards that will let you r...
This is a small big update. I'll wait a few days to show the new version to a lot of people but for now, I updated the game with the new battle system. I decided to start the code from scratch since t...
After some thinking about how to organize the game's enemies and their difficulty, I've decided to just make it have infinite enemies that go on forever and get progressively harder. At least in theor...

Hello to the first devlog after the game release, So after getting some feedback off some people that tested the game i have fixed a couple of bugs and added some features. Bugs fixed: Fixed levels s...
I think I got the battles figured out (at least for now). After doing a few tests, I find the progression of everything a bit slow but increasing the speed wouldn’t make the game as idle as I hoped...

Добавляем новый компонент - newWnd - чтобы выделить элемент GUI по игровым признакам. Звучит громоздко - но нам нуж...

Добавляем в игру иконку приложения, и какие то признаки GUI...

Добавляем в игру Кредитсы, Продажу, Мини меню:...
Стрим как программирую деньги и порядок:...
Here is what first draft looked liked:...
Exactly what is says in the title. I have finally added a much-needed in-game tutorial where the enemy will politely and without any condescension explain the rules of the game and how to play. You ca...
I find it difficult to balance the difficulty of enemies with the advance in experience of the player. I had to build a battle simulator and try different algorithm (linear, log, exponential, ...). St...
Now in English and Portuguese! --------------------------------------- Agora em Português e Inglês!...
Try and give-me suggestions! =)...
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I've prepared a very early beta for Random Number God. You can try it out here: https://justacicada.itch.io/random-number-god This is a game about cards, dice and probability manipulation, with random...
I've finally done something I should have done a long, long time ago: upload a short video of a full battle, as an example of how the game works. You can catch it over here: Unless something goes hor...
The engine is start to go well and I'm ready to implement the story! Things looked good on paper but it's a bit long to write it all down :) I'll have to update the editor later on. Wait... what is th...
The project is moving along, so I figured I might show a few of the possible enemies in the game. As a reminder, the game's battle system is about hoarding up dice that you roll for diverse effects su...
Now that I got enemies and combat implemented, it's a bit hard to figure out a good way to spend those experience points. I want to stay away from a skill tree since it would be complicated. Increasin...
In this game, whenever you win a battle - sometimes also when you lose - you will be rewarded with a random selection of new cards. But instead of there being a certain number of hardcoded cards and r...
Happy Wednesday! After 1.4c2 and its many bugs, I went back in and tweaked several things to improve upon , not all of which were in the game (finally posting instructions on the main page). 1.5 is a...
Polished most interfaces. Nothing too big, but they should look a little nicer now. Also finally implemented arm mix-and-matching for enemies. At the start of the battle, the enemies will equip themse...
UI design is much more difficult that expected. It's not easy to take the complexity in the game and put it into a simple menu system. The upgrades are now much simpler that they were before, this all...
NPCs and quest have been added. There's still no UI so it's not possible to see the list of quests. That will be the next step...