Arm mixing + New cards
A few general improvements here and there. Now enemies will begin each battle with a random combination of arms chosen from a predefined set. The idea is for each of these arms to give the enemy new p...
A few general improvements here and there. Now enemies will begin each battle with a random combination of arms chosen from a predefined set. The idea is for each of these arms to give the enemy new p...
i Just Made Stage 2 Of " Grindz" Hope Everyone Likes it :]...

Good News Everyone! Tricity 1.4c2 is now available! So many tweaks and bug fixes happened since the last version, and I couldn't be happier with the current state of the game after only 5 weeks of de...
With the entities split into parts (head, body, arms, leg), it was not possible to have different type of entities (wolf, bird, ...). I decide to create a class that handle everything that has to do w...
I have updated the download file as it was brought to my attention that a required file was missing. All is well now :)...
The cards now have graphics. They are generated on the run depending on the card's effects, which should make it easier to add different types of cards in the future. This should, in theory, allow me...

Hello! Welcome to the official beta phase of Tricity!! I have been working on this game for about a month now and have finally made enough progress to release it to the world! Enjoy!!...
I'm really happy to have the fighting and path finding figured out. Still need some work but the basic is all there. Next step will be looking at interaction with NPC and quest...

The rules are simple. Roll a die. If it lands on anything from 1 to 5 you win. Easy enough? The only issue - a tiny little nitpick, really - is that this is a 1000-sided die we're talking about. So it...
After playing with movement of entities the whole weekend (kids were gone), I ended up with an Action class that each entities will have. var ACTION_TYPE_NONE = -1; var ACTION_TYPE_IDLE = 0; var ACTIO...
Initial Google Play release ( https://play.google.com/store/apps/details?id=com.Batta.Rhythmcremental ). v1.02 changes: refund for deleted sounds improved stats, bug fixes...
Was finally able to move 2 entities at the same time. Still need to refactor the whole thing. I'll write more details an other day...
V ersion 0.2.12 is now live on Itch: Italian and Spanish localization (BIG thanks to matteo and advocatux from the UBPorts community) A second backup save game for more reliability Sea grass now adds...
I tried a few ways to display the map and found that it’s easier for me to set (0, 0) on the left most part of the grid. It also matches the user (0, 0) position. I also decided to set the player (a...
While trying to figure out how to do my maps, I was writing the json for the config file. For each tile, I needed a few properties. I started up with the tile information id and an angle. I ended up w...
セーブ セーブは仕事が完了したタイミングなどでオートで行っています。 オートセーブの他、「セーブ」を選択すると任意のタイミングでセーブが...
更新履歴 2019/01/26 ver1.1.4 ■一部テキストの修正 2018/12/15 ver1.1.3 ■一部モーダルのSE修正 2018/12/01 ver1.1.2 ■一部ボタンのSE修正 2018/11/24 ver1.1.1 ■会話が...
I’m in the process of designing the information contained in each tile. In the old engine, a tile was considered a wall or not. This started causing problem when I wanted to create houses, the playe...
Version 0.65 Upgrades are finally here! Chop Speed - How quickly you chop down trees maxlvl:100 Harvest Speed - How quickly you harvest fruit and other harvestable produce from trees maxlvl:100 Growth...
In the previous engine, only the player was moving. This prevented NPC from moving and made adding enemies difficult. Now, I’ll build the entities in a way that allow movement right from the start...
Lots of interesting things happened in the recent months. So it's time that I update here! Lightbot the discord bot First of all, I made a port of light game as a Discord bot ! If you go to this disco...
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Hey everyone! 0.3.1 is a small update with some minor bug fixes and some tweaks to the inventory. Save files from 0.1.2 onward have been tested and are compatible. Bug Fixes Sound Menu being unable to...
Full version lets see how it looks!...
It's starting to be a bit tedious to look at the content of the game since all the data is stored in config files. Reading a bunch of javascript arrays with reference id and links is starting to be co...