A Dark Forest - WEEK 15 : Substances

[DEVLOG] Week 15 Patch Notes Rework Substances I have reworked Substances in preparations for the Prestige System. We can now start to implement multiple categories of Substances, including craftable...

[DEVLOG] Week 15 Patch Notes Rework Substances I have reworked Substances in preparations for the Prestige System. We can now start to implement multiple categories of Substances, including craftable...

Hello, I'm the dev and I'm announcing my game Peacequarium which is an aquarium sim that plays at the bottom of your screen while you work or study. You can move the game window about on the screen an...
Well its only been a month and a month worth waited! I am proud to say there is actual gameplay now in the game, no more menu surfing! Here's the full changelog: Changed the format of audio files in g...
Well its only been a month and a month worth waited! I am proud to say there is actual gameplay now in the game, no more menu surfing! Here's the full changelog: Changed the format of audio files in g...
Codebase to float to handle big numbers in the future. Passive generator logic tweaked and code refactor...
Main mechanics added and working: Passive generator as components for easy expansion. Passive generator only appear if player has a % of base cost Grid Upgrades as components for easy expansion. Grid...

Hey! Thank you for reading if anyone is! I'm mainly writing this as a log for myself to document how the game creation has been going! So far this has been a lot of fun. Over the last couple of days I...

Hello! It's Holographicquad ( the dynamic game development Duo ). We are currently working on a Fairy game called Sprite's Honor and.... It's time for the 2nd Devlog! 'Creating The Medic Fairy' 🧚...
I definitely missed some stuff I wanted to do before jam ended, and didn't have much time for final testing. (It didn't help that I tried to add a new feature half an hour before the deadline). This u...
GOOG CLICKER IS NOW AVAILIBLE FOR ANDROID! While developing the android port, I also added many quality of life features and bug fixes. Those updates are now available on the original browser version...
This version introduces a leveling system. See the full devlog here...
Added hard reset functionality working fully Added a few tweeks to shaders...
MMO Simulator 1.1! Bug fixes! QOL! MORE BUG FIXES! Major Feature Updates : None Minor Feature Update : Added auto-generated accounts Steed Icons found on the main screen can now be used to review ques...
Added shader effect on passive generation click. Independent from player click. Added save system for browser and desktop Number of squares data saved Upgrades data saved ( level ) Code refactor on up...
Added single square click after grid is expanded Added shader effect on single square click Added passive generation 1 - click X squares at Y intervals Bugfixes: Resource Label updates on squares cons...
used pygbag to do this...
There was an issue with the browser version (it wouldn't run due to an export issue), but now it's ready for you to immediately jump in...

Hi there, It's a neural interface simulator for future crime regulation -- Enjoy it, Player! Love, Doc Sandy...
Pot ▓ to is out now! Try to get the highest score and ████████ ███ ██████ ██ ███ potato ...
What's new in Planet Destroyer ? The Hole Added rewards in the mine depending on the depth of the hole Treasure Hunt Increased Treasure Hunt rewards (50 gems -> 150 gems) The Treasure Hunt reward has...

Ahoy! And welcome to 1.2.2! Like always, there's more here than I originally intended. There's some big new things. Also, while working on the update the community discovered an interesting exploit th...
i made this a while ago it took about 2 days, i dont remember much else...
PATCH NOTES: DEVELOPMENT START (28/06/24) BILLI v1.0 - INITAL VERSION This is the initial version of the game v1.0.0 (1/7/24) INITIAL VERSION v1.0.1 (8/7/24) fixed bugs added mobile accessibility bala...

Uh yeah game is here, might upload the other earlier versions maybe???...
fixed game start - store buttons were weird upon starting fixed store restock - items weren't restocking on their own fixed ending screen - there was none. only "good one" written in portuguese...