Launcher Changes!
We took another look at the games launcher which did its job extremely well however was looking a bit baron. As you can see it simply told the players how many people were online and heres a join bu...
We took another look at the games launcher which did its job extremely well however was looking a bit baron. As you can see it simply told the players how many people were online and heres a join bu...
This has been an awesome week for us with the Steam launch last Friday! It’s been really exciting watching people playing literally all around the globe! Patch Notes The number of achievements compl...
Saving now will work automatically and will persist unless saves need to be wiped...
Updated: -Bug: Fixed issues with exporting and importing and now will fully work. -Balance: A large amount of shop items have had their prices an per click values tweaked. -Content: More shop items ha...
Bug: Fixed a bug that would render autoclickers unusable if an autoclicker was assigned to removing autoclickers...
-Bug: Fixed Manual Autoclick from not being removed on lost focus -Bug: Fixed Rebirth help button opening autoclicker help -Bug: Fixed opening over 50 crates at once can freeze game for a while. Can h...
This is the first public prototype for everybody to try and give feedback...
My newest game of steampunk idle spinner series, "20 Cogs under the Sea", is ready for Itch. Here's how it looks like now: In this game you can start your awesome underwater steampunk adventure. Buil...
That’s right. We did a chicken screamo spin on Old MacDonald for the Chicken Assassin: Reloaded trailer . You may have a lot of questions about our reasoning and how things came together, so we did...
A heads up for those looking forward to our Steam release: We've pushed back our launch date to July 27th. You can follow and wishlist it here . We're super excited to finally roll out the new World...
Get your fighting outfit on! Chicken Assassin: Reloaded in now available on itch.io! Some new things that you can look forward to with this release are: New Mission - The First Siege New Game Mode - E...
16.07 Added Settings to hide Explosions, Shading, Gradients, lowest levels, gains or shadows. Fixed level scale past lvl 25 Turrets now instantly hit their targets Added fullscreen option on itch.io...
CP and DP Ascension multipliers are fixed. Mute is now saved...
Changelog: 15.07.18 Skills SHOULD stay after ascension. But the upgrades shouldn’t reset, I believe I’ve fixed that now. • Spells should now reset Cooldown on ascension. Fixed infinite...
If you didn't see our exciting news: Loot Box Simulator is launching on Steam on July 20th! You can follow and wishlist it here . In prepping for the Steam release we found a few more things we wanted...
Restart Button bug fixed Garden UI bug fixed...
Hello! It's me again. Just updating this lil Bitcoin mining game. Added some visual polish and fleshed out the BTC to USD conversion screen. Still kind of a side project but I'll probably be updating...
What's new!? - Added store tab - Added settings tab - Added the new 'Special' rarity - Added game music - Added button sounds - Added 3 new enemies - Removed debug buttons - All weapon damage has been...
This is our biggest patch yet! With it comes some new loot from games from other creators in Santa Cruz, some bug fixes, a few changes in general and quite a few specifically to 1DChess. We're still...
In the upcoming update which will be getting released in a couple days will feature the following: UI scales with monitor size Store and settings menu will be unlocked New rarity More weapons and enem...
A lot of this patch was devoted to fixing bugs we noticed at our booth at the Sammy Showcase. We took this great team picture there! We've got some exciting news coming in the near future so be sure...
- Added Sounds -Changed Resolution and UI - Added Shotgun Upgrades (I plan on adding more upgrades in V1.4)...
-Moved Store, Upgrade, and Manager panels to the right -Changed the theme -Changed the Revolver Image...
Hi all The game is now in its finite state (aside of potential bugs fixes). I hope you enjoy the last level that is not really a level, I decided to keep the spirit of opus 1 ending. I will now tidy u...
Hi everyone. Long story short — my first project is close to it's release and i want to roll a tournament with steam-keys as rewards for all who interested in games like this. You can get a quick ov...