Quick 'Update' Announcement
Hello again, So a bit of a change of plans, my part-time job has given me more hours than expected this week (and last week) so i haven't spent as much time working on the Specialisation Update as i w...
Hello again, So a bit of a change of plans, my part-time job has given me more hours than expected this week (and last week) so i haven't spent as much time working on the Specialisation Update as i w...
v0.0.0.3: In this version I implemented the following changes: Boosted how many ahoge peeking chromb-chan gives. Added a counter for how many times you purchased "WYSI" in shop (click on the text in t...
changed the way upgrade works, now you can buy instead of only when winning a wave rebalanced and reworked atkspeed, you can have unlimited atk speed now added the button to buy upgrades, it costs 50...

Hi, Updated the mechanics and added a new spy-plot element to keep you, (Player), spinning. Love, The Mutual Entertainment Bros...

Hello Plant Parents! It has been a long time since we’ve posted. We have been super busy for the last few months building out new features, adding content, and smoothing out bugs. We are working har...

Its finally happened! Mini Monsters has launched on the Playdate Catalog! You can check it out right here https://play.date/games/mini-monsters/ I'm so excited to see all the work and effort come to f...

Devlog - 2024/7/16 How much loot should the player get? Which materials upgrade which spells? Currently planning out the loot for the adventure! Monsters should always drop some kind of reward for a b...
Added a sound effect to make players aware they've hit a wrong color circle...
Added a red indication to the circle if it's not the target-circle...
Took care of some minor bugs. Desktop users should not be able to drag the gamefield anymore. Combo-bonus is now fully visible above other elements...

I really should have done a better job of balancing earlier... As I was the only person to really play the game up until this point, I had developed some habits that made the previous version of the g...
Added a combo-bonus system that reward the player extra time for successfully removing circles while holding down to drag across adjacent circles...
I wasn't expecting so many people to check out the game and the support has been incredible. Thank you so much. That said, I posted this on the /r/incremental_games subreddit and had no idea that incr...
Added an About page. Added a pop effect to circles as they are removed from the gamefield. Updated the way popsound is played. Should play one pop for every circle now as its supposed to...
- Added Back to Menu Button -Added a new skin!...
Changed rendering driver from Vulkan to OpenGL3 for better compatibility. Added hint to the book on start of game. Added exit game button on top right of the book UI...
NEW VERSIONS OF CLICKER GAME ENGINE WILL NOW BE PUBLISHED ON ITCH.IO WITH THE HELP OF TURBOWARP PACKANGER Added Skins and Exit button to the main menu...
After forgetting about this game for a long time, today I was looking through some other things and I noticed that players had been logging new highscores over the past 4 years. This included new stra...
I saw this game Sumotron by Marcos Donnantuoni and I really liked it. It's simple yet finding the best solution is challenging. The original game was lacked a good presentation and graphics, but the a...
So yeah, once again to update the game although said no more updates, well, more like no more content, I’m still working on bugs and making changes from your feedback. I changed the distribution and...
The 1.3 update is already being planned and worked on! It will fix a lot of things, but most importantly also bringing the first Multiplayer. Multiplayer will have different modes, the first one relea...
Added a popping sound to enhance the gameplay. Yay...

[DEVLOG] Week 12 Settings Update & Developer Tools Patch Notes The game now has Fullscreen setting & Effect settings! Game Font The font looked pixelated at a higher resolution & with fullscreen. Now,...

Devlog - 2024/7/15 Adding Spell Animations to Spammerina! Each spell will have it's own specific animation to be used when blasting beasts. We are also adding the attack animations for the mobs during...

Version 3.5 is here!! In this new update, many changes have been made! Many things have been improved and new features have been added! Changes: Fixed visual error of dragging animation in small mode...