MGE Clicker update 1.5.3 - Language switcher
Добавлена смена языка между Английским и Русским Добавлены криты Language switching has been added between English and Russian Criticals has bee...
Добавлена смена языка между Английским и Русским Добавлены криты Language switching has been added between English and Russian Criticals has bee...

Devlog - 2024/7/10 The Overworld Hex Map is now complete! The Development focus now switches to the monsters of these areas!...

Getting close to finishing hell entirely. - I missed an 0 in the sand challenge making it absurdly difficult. Teehee! Sand wheel spin speed divider starts much later (100 -> 1000) - Night Challenge is...
Updates: - Added more materials to confine the game loop: manure, compost, biomethane. - Roosters can boost the egg production but the egg production requires at least 1 hen. - Added tooltips for corn...
0.2.13 You can now export your web save file to desktop as well as import a save from your desktop to the web version of the game Windows version of the backup and load functionality remains the same...

Hello everyone! I’m Ataberk, the game designer of Mystopia and in this post, I'll talk about our game, Mystopia, and the team behind it. Meet The Team! We're a team of five friends from Turkey who m...

Hello everyone, I'm the developer of Appler Clicker Adventure . This is my first time writing a devlog, so I'm excited to share my journey and future plans with you. Introduction Appler Clicker Advent...
CURSED 1.3 Update (Creature Update) Added version 2 creature spawning. This system spawns creatures but does a better job at using events efficiently. Added Werewolf Added Cyclops Added Shadow I’m n...

Welcome to Myconid Island a first new introduced game to the community of itch.io. In this game the players will be put to the test as a timer is set at the start of the game, after that is up to the...

[DEVLOG] Week 11 Audio Update - Music & SFX Patch Notes The game now has two music tracks and many SFX sounds, alongside with their settings screen, of course. Our contributor Alex Munoz took the init...
added enemies sprites, more spells are coming...

this has been in the works for nearly 3 weeks now!! all I can say is I hope you enjoy - <3 Ronan/April...

Devlog - 2024/7/8 +Upscaling Hexmaps for visual POP! +Blending Compound Hex Maps +Creating Multi-Layer Hexmaps...

Hi fellow gamer's As i'm sure you've noticed, Idle RGB lacks G and B. Well that may be because i've not made them yet, it's because i've been thinking of way to bring it in. So, in the coming week or...
Last week, I finished developing two levels. The gameplay includes parkour and matching game. So far, all the gameplay need is only one mouse. The gameplay will keep simple in the future...

Major update! Hello everyone! Its been a long time since I last posted but just as I promised back then, tones of new progress has been made! Im not going to go into detail in everything just give a w...
Light Harvester 0.2.0 released! This update was originally just going to add the ascension feature, but as adding this affected more and more things, I ended up adding several other smaller QoL featur...

My new game Orbital Empires is now Free for a limited time! Watch as AI factions fight for control of the galaxy. It's a simple idle sim of a galaxy at war. The simulation features an auto-play mode...
Hey there, just a small, but important bug fix: - Bug Fixes: - Fixed a bug where the Amalgamation Station didn't work as intended Have fun and stay healthy!...
Just added a new skin, "Techno". Sorry for my inactivity, I've been busy :(...
Hey all, sorry for the small updates, I know it's a pain to keep manually side loading updates, but with the new graphics we had made for the catalog store I couldn't not update the title/launch cards...
Ok so its not my usual kind of update... But atleast this didnt take forever This update is to address some issues, squash some bugs, remove some dumb stuff I added, and add some small new stuff I've...
Ok so its not my usual kind of update... But atleast this didnt take forever This update is to address some issues, squash some bugs, remove some dumb stuff I added, and add some small new stuff I've...
It's me. I'm the dumbass for letting such OBVIOUS bugs going unfixed Fixed crank being powered by wrong buildings, triggering it to loop back from infinity to 0 Fixed total building didn't reset after...