changes and bug fixes
Since last update, I made changes instead of adding content, so if you are here hopping to play an improved version of the game, you will have to wait longer, until V0.28 I will list all the changes I...
Since last update, I made changes instead of adding content, so if you are here hopping to play an improved version of the game, you will have to wait longer, until V0.28 I will list all the changes I...

- Added limestone - Added a gathering option for the new resources added recently - Limestone caves are now open for exploration - Fixed the lighter fluid not diminishing after use - Fishing with a sp...
A new update regarding Target Shooter Clicker has been released. We've mainly been working on initialization fixes to weapons and enemies and other similar problems regarding upgrades which also got r...

This zip file is not broken. Just in case, I will add the MEGA link back again...
Hello! I wanted to give you a quick update on how "Mustard Clicker 3" is coming along. It's been a fun journey, and I've made some good progress. Initially, I focused on improving the core mechanics s...
Now that the game jam review period is over, I'm free to update the game! The most common feedback was about the shop. It was too easy to accidentally replace an upgraded item with a new one. It was t...

Fixed bug that bricked game if you entered the sharp challenge (I forgot that log of 1 is 0 like a fool). If you have infinity as any value, here's how to fix it: - Go to settings, look for the area w...
First of all, thank you to anyone who has downloaded and tried my project. This has been an eye opening experience for me developing a passion project like this, when I set out to build something I de...
So, the game isn't really feature heavy.... yet. There are a few features live, they just lack flesh. currently present are; Farming (Only two farmable crops ATM) Building (building exists but is prog...

Overview 342 days. 300. 42. Days. It's been a while guys. So, I've finished university and am now stepping into the wide world of Game Development (hopefully) full-time. I thought it best to take a lo...

[DEVLOG] Week 7 Contents Community feedback Patch notes for week 7 The Community Feedback The community feedback on reddit and incrementaldb was awesome! Some things were implemented right away (see t...
Big enemies now destroy your shield on impact, without doing damage to the enemy...

Currently working up to the release of an update that will introduce Murlocks to the simulation...
Ivanovich Clicker has Source Code for acess you can buy on 3.50$...

- Fixed sand soul upgrade breaking the game - Capped soul upgrades at 90% - Added new Atlas milestone, increased cap to 12 - Fixed Atlas add milestone button mistakenly stopping you at 5...

We prepare for you a new winter biome with a lot of new units...
Number formats were not taking into account Floats. So 0.25 would show as 0,.25 or 25.43 would show as 2,5.43 This was confusing and it took a while before I had time to fix this. Apologies. This is n...
improves visibility of desktop app "close" button adds yellow highlights to action buttons in desktop apps shifts desktop windows away from app icons to help with accidentally opening other apps fixes...
Oh btw I did a little writeup/essay/analysis/behind the scene/intent note on my personal website about this game if anyone here cares about this kind of stuff https://yo252yo.wordpress.com/2024/06/05/...
Added a new level for all the players to enjoy the exciting boss fight~!...
Well its been a while! Sorry for that but rest assured ive been kinda hard at work, including: A full rewrite of the games code Lots of UI Changes A Settings Menu! A new save format One new original t...
Well its been a while! Sorry for that but rest assured ive been kinda hard at work, including: A full rewrite of the games code Lots of UI Changes A Settings Menu! A new save format One new original t...
v0.3.4 - Added achievements for smashing falling shards, falling gems and bombs - Added a new background - Increased complete-achievements achievement maximum tier - Changed custom cursor to be enable...
Fixed some bugs, the hover allies are now working on all small enemy variations and the big enemies can no longer be killed by force fields. Slowly working on some new music and a Steam release is now...