Bugfix
Game no longer breaks upon being saved. Unfortunately previous saves are probably doomed because of this break I did not discover until now. Try deleting the file named stats.tres, should be under App...
Game no longer breaks upon being saved. Unfortunately previous saves are probably doomed because of this break I did not discover until now. Try deleting the file named stats.tres, should be under App...
Game no longer breaks upon being saved. Set up some variables n code for future updates...
Hi all, It's been a long time (two years) but I've finally got around to launching a new version of the project, you can find it here. It's been in development on and off for a long time, in-between m...
In v0.03d - Play / AutoPlay - Improved: now continues if new actions are added and you have enough mana, rather then restarting loop. Improved Hp / Mp / Exp Text Viability. Bug fixed: 25 MP left endin...
The most current version (1.4) is now more fun! -Coins regenerate faster -bonus items spawn more frequently -bug where coins sometimes don't drop has been fixed Be sure to update to the latest version...
Happy to say that I have worked out most of the kinks that I had in my todo list. The game should now be beatable and much easier to play. Changes: Reduced the difficulty of finding all resources in t...

Store overhaul includes Cash Register Shelves Barrels Store Interior Customer Reskins New Game Mechanics...
0.1.5 Autofarm function has been added post-rebirth. Automates farming, eating food, and sleeping! Added an additional shop item and unlock at level 15 for Farmhand Rebirth UI now shows you what your...

Hey everyone! I've been working hard on the game, but unfortunately, it is not ready for release at this time. I'm going to push back release another week so that I can make sure this game is fully te...

Low Poly Tycoon Idle | Prototype - Version 0.0.0.0.3p | The Prestige Update 15/05/2024 - Presige system implemented! Each 4444 coins you'll get one gem when you press the "Prestige" button; each gem i...
Hey all, now that we've launched Mini Monsters on Itch (still waiting on catalog), ive started compiling a list of possible features to add or things to change for a future-ish update. I would love to...

Version 1.0 of the FACEMINER demo is now released ! The 'beta' disclaimer has been left in the dust and we have our first full version number to prove it. With this update comes some pretty big change...
- Changed Icons to remove background and fixed anti-aliasing - Hide day and night cycle label - Made Fire Time Label darker for visibility - Added start menu - Fixed loading screen height - Added Tuto...
0.1.4 An option to Hard Reset your game has been added in the Settings Menu Autoload is now permanently on. This is for convenience and because now there's a way to reset Rebirth calculation to determ...
I turned down the prices of furniture to half. quite small bug fixes...

Hello all! Just a quick update on the game. As you may already know we are working on big changes for the June Next Fest demo Update. Here is a sneak peek at the last thing we’ve fully implemented s...
Swapped around a couple objects and added a [Sell All] button for those with W E A K F I N G E R S Have fun! Backend: - Moved around and deleted a couple scripts to make it easier for me to navigate =...
We've launched Mini Monsters 1.0! Grab it up :)...
Updated the format to work in WEBGL and fixed the saving issues in browsers. FIxed some spelling mistakes that where pointed out by the community...

I’m working on the sequel to Drillionaire called Drillionaire: Village! The game will contain classic Drillionaire gameplay, with new village elements, NPCs, and stories. It’s still in extremely e...
Pets will now sleep when it is late. New pet: Burger New pet: Snail Bug fixes Clarification that you can overfeed pets and kill them...

[DEVLOG] Week 3 Current Goal Working on recreating a similar experience to the classic " a dark room " game. Newest Progress Added a bunch of little content things, short showcase video: Next Week ? E...
0.1.3 Settings Menu has been added, accessed by the gear icon in the top right Load Game button has been moved to be in the Settings Menu Autosave has been added (this saves your game every 30 secs);...
I've added some stuff I either had to cut to make the jam deadline, or improvements that came up with players during the jam...

Hi all, Genial Drake here, a neurodivergent 36-year-old gamer who always wanted to learn how to make games but never quite found the time. Two years ago, I decided to take the plunge and started learn...