Game Updates

Patch notes and dev posts · 14,111 Browser updates
Ensis IDLE
Ensis IDLE
55 days ago

Patch v0.5.2

The new Prestige Layer offers a lot of cool stuff, but it was a bit too grindy to reach and the rewards didn't make it faster enough to be worth it, so both the required amount and rewards are adjuste...

AntS Cubed
AntS Cubed
55 days ago

Art Update

Hello again on May 3rd! I didn't think I would've finished this update today but I do got some sauce. Like I said in my previous devlog there art, better UI and better numbers so, if you've seen the p...

goododds
goododds
55 days ago

Version 0.2.0

## 0.2.0 — 3 May
- timed buffs — new consumable rype per resource, 1.5×–5×, 60–120s
- meld — combine 3 items, break 2 to increase tier of the remaining item
- lategame content — 2 new enemies, new prestige upgrades, new mods
- boss HP quarters — each quarter now has chance to drop consumables
- UI polish — particles go spinny, some special attention to mobile
- tabs — desktop now also uses tabs once you have 4+ features
- prestige multibuy — was overdue
- more tutorials
- base attack CD 3s --> 5s
- increased cooldown cost scaling
- a ton of upgrade scaling and initial cost adjustments

## 0.1.8 — 29 Apr
- nerfed prestige gain — to make prestige mods more valuable and slightly slow lategame progress
- burndown accuracy — updating after every equip or upgrade, higher sample count
- supercrit fix — math was wrong and did way too much damage

## 0.1.7 — 28 Apr
- inventory accordion — renamed tablet accordion header from "mods" to "inventory"
- interactive tutorial — better intro to prestige and perma system
- freebies — prestige tutorial gives free 1% α+β trigger
- simpler intro — fewer words in onbording tutorial
- speedup with click — click boss or resource buttons to reduce cooldown (1-5% each click)
- multiplicative cooldowns — nerf for stacking cooldown items
- drop balance — nerfed item rarity scaling
- nicer wiki — matches game styling, has better layout, responsiveness & UX

## 0.1.6 — 26 Apr
- EΩ — added lategame enemy after E7 that scales armor as experiment 500-9999 armor. No rewerd except for bragging rights.
- light mode — not a single person asked for this
- wiki — mods and all constants can now be rewiewed
- mobile & tablet responsiveness — shd now be nice on all devices
- mobile mods & forge — added inline picker to forge, improved mod modal
- perma prestige buttons — fewer rows in prestige div, 2 buttons combined into one
- UI polish — nicer mod trigger particles, mobile sticky resource buttons
Bookstore Incremental
Bookstore Incremental
55 days ago

Update

A small update to address certain issues and improve visuals:

- Added Day/Night Cycle

- Added additional Cashier upgrade for late game

- Adjusted starting upgrades to improve early game pacing

- Changed upgrade tree UI to improve clarity

The Day/Night cycle is planned to be expanded later with more weather types which should bring some variation to the overall visuals and vibe of the game, while also affecting the gameplay in a subtle way. The full version will also include more staff members and mechanics. Maybe even let customers read books within the store for that extra profit, which is something I'm currently exploring.

I'm intending to release the game in Summer, so let me know if you have any suggestions or feedback!
Glaide Demo
Glaide Demo
55 days ago

Roadmap

DATES First half of October: Demo release on Steam + Presskit release By this time I want the demo to be as fun as it can be and providing at least 30 minutes of crashless and bugless gameplay. Octobe...

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