Patch v0.5.2
The new Prestige Layer offers a lot of cool stuff, but it was a bit too grindy to reach and the rewards didn't make it faster enough to be worth it, so both the required amount and rewards are adjuste...
The new Prestige Layer offers a lot of cool stuff, but it was a bit too grindy to reach and the rewards didn't make it faster enough to be worth it, so both the required amount and rewards are adjuste...

Hello again on May 3rd! I didn't think I would've finished this update today but I do got some sauce. Like I said in my previous devlog there art, better UI and better numbers so, if you've seen the p...

Devlog #1 🚀 I want to talk about the core mechanic and theme of the game. You are a slave in a Processing Facility called Sector Zero. 🏭 Your job is to sort the materials coming through the conv...
New: PvP encounters in tower New currency: crystals (for later) and encounter for it Death penalty: now after death you have respawn timer(10*level sec) After-death penalty: after death you get 1h wea...
Hey! The first demo of Loop For a While is live. I've been at it for a few months — expect rough edges — but the core loop is there and playable. I'm looking for people to try it, break it, and te...

Small but meaningful updates shipped this weekend. What's new: Fleet counter now visible at all times — shows available/total drones (e.g. 1/1 ) without opening the drawer REQUESTS tab renamed to QU...
Ball cap: 75 → 110 (~47% more arena headroom). Spawn-rate upgrades stay meaningful much deeper into the run. The old cap was about as low as physics-comfortable scaled, but I tightened the collision...
I added a cricket that used to be in the game but got deleted by accident and i'll warn you that he insults you and to activate him go in cmd in the game and type /jimbob and he's there do it again to...
Remappable controller inputs Controllers are now properly supported Controller input can now be remapped from the options menu Added an option to disable analog sticks if needed Useful in case your st...
I added more icons for the planet when you warp. That's it...
Added: -Stats -Main menu button -Achievements -Fixed memory leak -Random Events...

DATES First half of October: Demo release on Steam + Presskit release By this time I want the demo to be as fun as it can be and providing at least 30 minutes of crashless and bugless gameplay. Octobe...
New Contents: - New Decorations ! General Bugs / Experience Fixed - Position is now memorized, rather than start at the center every launch. - You can now adjust the size, also the layout is more comp...
A new update is now live: v0.99.7 Beta This release focuses on making Run4ever cleaner, more reliable, and easier to understand — especially for new players joining during beta. 🧭 A Cleaner First...
Changed the UI design and color pallette...
THE MANA CURVE Update v1.0.1 "Arcane Stability & Quality of Life" Greetings, Archmages! Based on the feedback gathered from our community on Itch.io, we've pushed a significant update focused on techn...
This update brings the Itch version of Legion Breaker (web and windows) up to date with the Steam demo! The major change in v0.3.0 is a totally reworked upgrade tree. Pacing has been improved, upgrade...
Hello colony! I wanted to give y'all a sneak peak to the next build / update the art update! Somethings will later get tweaked like the background and the UI will be made bigger. Currently the upgrade...
Quick update… and a small apology. The browser version of Arcane Earth had an issue with Golem Expeditions that slipped through my testing. It needed slightly different coding compared to the main b...
Quick update… and a small apology. The browser version of Arcane Earth had an issue with Golem Expeditions that slipped through my testing. It needed slightly different coding compared to the main b...

Hey, there! We're Tiny Workers, a small indie team and today we're thrilled to share the very first playable build of << Get to Work, Gnomes! Christmas Factory >> So, what is this game? You run a Chri...
Fixed the bug that did not allow to play solitaire manually...
with the skill introduction, existing raid hp needed some changes, because they died too fast, didn't really feel like raid. Updated numbers...