Poseidon's Wrath Full Release

I just finished my game for the Fish Fest game jam! There is still a little more than 24 hours left before the jam ends, so let me know of any bugs you may encounter...

I just finished my game for the Fish Fest game jam! There is still a little more than 24 hours left before the jam ends, so let me know of any bugs you may encounter...
Yay...
Update 0.1.7 Added loading screen Added FULL label to resource bar instead of hiding production numbers Added option to disable shadows Non-placed Unique hexes can now be deleted on the Collection pag...
The long awaited PFWN Anniversary Update 1.5 has finally arrived! This update adds the following: - Fixed the file management screen not fading in. - Added a new DLC: "Terrance Bros In Slopland" - Add...

Dear technicians, Today, I am excited to announce the release of the latest version of Tunnet! Here is an overview of the changes: Colorful Cables Cables now come in different colors! Hold Q (or L2) t...

Great news! After a week of hard work, I've successfully ported the project to HTML. This means we can now play it directly our browser, no downloads required! Big win! Week 14 Major Changes + Ported...
-Added 'Blacksmith' & 'Equipment Multiplier' (no tutorial yet) -Added 'Gold Pages' -Did not fix any typos -Added a Save/Load feature (Click the button at the top right, USE AT OWN DISCRETION: may not...
New udpate! I fixed a bug where the trails weren't showing up correctly; and I changed the race logic so that marbles that un-cross the finish line don't un-finish...
If you like this game, come check out my other game Bar Breaker, on Steam! I'm pretty excited to release this game...after the holiday weekend, I was having a little trouble getting back into the swin...
Hi all! I am developing a small clicker/simulation game about taking care of a sick man in 1951. I would like to have a cookie-clicker type of gameplay with a little more depth to it. This is the firs...
Last week I didn’t have much time to continue working on the game. Most of the time I’ve spent on thinking how I can make UI less cluttered, especially with multi-production buildings, such as bri...
This update has a series of changes on a few fronts as I explore possible a full-scale project. Updated Visuals: The enemies and player are now represented by 3D Iconography in what is known as the "C...
You can now press X or Z to toggle into a scale-view that lets you see the whole course...
Discord server: https://discord.com/invite/gUj4mfCvep I am posting daily updates here, game is still being developed ;] Since the demo, we have added world map to explore, party system and new UI...
Discord server: https://discord.com/invite/gUj4mfCvep I am posting daily updates here, game is still being developed ;] Since the demo, we have added world map to explore, party system and new UI...
i fixed teal assbob using the old voice line i meant to replace sorry...
Hey there! Just some bug fixes, nothing too interesting really. Manual: Added missing Rules and updated existing ones in the Manual Bug Fixes: Fixed a bug where both E.D. and B.D. were trained offline...
Yippe :3...
The 2nd part of my game development journey in scratch! I want to reveal some new features and updates I have added to the pet game I have been crafting over the past months!...

Real quick had to fix the games generation of new save files Everything in hell is still broken but you can look at the art in there now at least...

Our team has been tirelessly working on several key features to enhance your experience in the shadowy world of "Legacy of the Families." !st off, your feedback and support have been instrumental in g...

Easter Event! What’s New: - New Easter Huge & Titanic - 9 New Pets - RETURNED Free Huge (huge foolish cat, play 5 mins to get) - Revamped Easter Eggs - Better Easter Animations - New Easter Currency...
Hey I am working on this project now :| Anyways quick patch, changed all fonts to a default font, moved the hp bar back so its not 1 pixel out of place. Fixed a text bug in the skill tree... yeah. tha...