Unbox Super Card - Demo out now!

[Release] Unbox Super Card is OUT NOW on itch.io! Hey everyone! I’m super excited to announce that my new project, Unbox Super Card , is officially out on itch.io! If you love the thrill of cracking...

[Release] Unbox Super Card is OUT NOW on itch.io! Hey everyone! I’m super excited to announce that my new project, Unbox Super Card , is officially out on itch.io! If you love the thrill of cracking...
Soo guys i don't have much idea for the updates comment here what update y'all want...

I finally produced a Demo for Square Seller ! After few month of work, you can now try Square Seller! I worked on this Incremental game where you will Serve Client ! Clients will come to your Shop ask...
Every panel in Stellar Nursery is custom. No UI framework, no template. This is a close look at the console. The tape deck is a real tape deck. A cassette with its own handwritten label, spinning reel...
https://store.steampowered.com/app/3929350/ploink/ OMG ITS OUT!!!! I want to thank my fans for believing in this game. I wanna thank all of the testers who tested the game during it's development, hel...
Changes: - Added a music player - Adjusted UI - Added 15 new upgrades - Doubled size of the clickable potion - Fixed AFK earnings popup...
I’ve heard the feedback! Jumping into the game was a bit steep, and looking at it from an objective point of view I can totally understand that. It took me some time to rearrange some of the game an...

We built this for Dimatit & TAIFUN Jam 3.0 - a real-time autobattler that swaps swords and dragons for staplers and cubicles. The idea started from the pitch: what if a corporate office was actually a...
Even though this game has moved to Steam, I have always been committed to keeping a footprint on itch since it's where this all got started for me. However, the v0.6.0 alpha version of the game I've l...

Over 1,000 players playtested my game last weekend, and I collected a lot of useful feedback. Here’s the roadmap for Patch 1.1 based on what players had to say. Special thanks to: feramalli — for...
Thank you for playing the Picky Numbers Demo and for all the feedback you've shared with us! We really appreciate everyone taking the time to play, report issues, and share suggestions. Your feedback...
Hey everyone! I just pushed out a pretty big update and I'm really excited about it. Let me tell you what's new. THE BIG ONE: MULTIMODAL AI This update is all about multimodal models. You can now buil...

I've made some small bug fixes, but more importantly, I fixed THE BIGGEST MISTAKE I could have ever made. Now you actually get resources for delivering boxes, which means you can finally unlock skills...

Hi :) I have changed a couple major things in Spellforger over the last several days - this deserves an actual update. The three most important changes are: - New tutorial experience - when you start...
Messed up some of the Font settings and some of the Icons got messed up for the Web version, Should be consistent between the local version and web version now ^^...

Why this exists I'm a developer who works by vibecoding — I describe what I want, let AI write most of the code, and spend my own attention on the decisions rather than the typing. Game22 is where I...
The world craves chocolate. And you? You're the one who's going to give it to them. Start with nothing but a small workshop and a handful of cocoa beans. Master the ancient art of chocolate-making. Sc...
This update adds tons of JUICE to the game, from buttons to death pfx, to sounds, everything I could think of. SFX and UI UI buttons reacts to hover, click and has highlights Text on upgrade info box...
This update adds tons of JUICE to the game, from buttons to death pfx, to sounds, everything I could think of. SFX and UI UI buttons reacts to hover, click and has highlights Text on upgrade info box...
This update adds tons of JUICE to the game, from buttons to death pfx, to sounds, everything I could think of. SFX and UI UI buttons reacts to hover, click and has highlights Text on upgrade info box...

Wishlist Deep Digger on Steam . It launches this year. Onboarding rework. the wall-of-text-tutorial-popups are gone. The keys now appear at the bottom of the screen when you need them, and each one ti...
Command is a board now. The fortress on green felt in a stone frame; a post wherever a person can stand; your people on a bench below. Pick someone up, the posts that can take them light, hover for th...
The Last Spire 2 Demo has been updated with a couple small fixes. Modals can now be closed by clicking outside the windows Meteor evolution and mutations should now spawn at the correct position HTML5...
Made it where offline permanent cards will be at the top of the pile when logging in. If any permanent cards show up while offline all that was missed will be in first of the page in the shop...