v0.2 Changelog (Auto Save)

Overview The first major update for Cake Clicker is here, v0.2 - The Auto Save Update! This update adds Auto Saving to the game so you don't have to restart each time you load up the game, right now y...

Overview The first major update for Cake Clicker is here, v0.2 - The Auto Save Update! This update adds Auto Saving to the game so you don't have to restart each time you load up the game, right now y...

I've been working hard this week to add a bunch of updates. You might need to clear your browser cache for this update to work properly. Changes: Many many more achievements You now tap a button to ge...

Version: 1.00.23 A bunch of new stuff to do! Collections, areas, puzzles, activities, and quality of life changes! I'd noticed that people were mostly ignoring the shop skins available later in the ga...
I just uploaded the title screen to the game, I wanted to see how it ran on the browser, the assets I'm using are probably way to high a resolution so I wasn't sure if it would work right. Nothing to...
Greetings delvers, In today's news we'll talk about the upcoming Closed Beta, changing the Demo scope, and some key development updates. Adjustments to the Demo Currently, the Delven Demo is fully fea...
Considering the previous rush to meet the deadline for the game jam, the attribute interface was rather abstract. Now, a new interface has been updated, and well, it should look somewhat better, I sup...
UI is more or less complete. It is quite taxing when you have such a limited field to play with, but we're making it work... please ignore my debug information in green. Some of that might stay as inf...
hotfix for Intelligence level not increase when purchasing at Church...

Character Ai is here. Many people were saying how they wanted unit attack priorities and now they can have it! To customize unit Ai Click on the head and gears on the units display image. The higher y...
new items added...
YT Clicker Alpha 1.4.5 is here! new goal: 100K subscribers! Next update: more auto clickers and self promo options!...

Hello all. This week’s build has some nice features, fixes and polishing. Achievements We’ve added a bag full of new achievements for you to pursue! One of these achievements, Plant Fanatic , unlo...
I started putting together the title screen for my game today. I do realize that I do things in a sorta backwards way, but I really do love the design and art elements of games and making everything w...
My game Cubic Hunting is OUT NOW I wish you good luck in the game and hope you have a good time :)...
You can now see your empire! And you can now choose when to send in a new messenger!...
You can now export and import your Savefiles. I added 2 more Tiers for the Boss tab, and having different Monsters for the Bossfight available gives you now a Multiplier. I also added 29 new Monsters...

Started work today for this game jam. I have been wanting to do more of these, and I really haven't done many since wanting to be a game designer. I entered one back in 2014 for Ludum Dare and to my s...
So apparently tables in PICO8/luastart at [1], not [0]. (audible groan) . Would have been nice to comprehend that some time ago instead of banging my head against a wall for a few hours, but that's al...

Huge visual update! From death animations to partial effects the general visual side of the game has been hugely updated along with several more quality of life improvements. However, there is one imp...

Hi! I just uploaded a new version, which adds some new tiles (mostly water-related) and more. Balancing There are some improvements to game balance, though nothing as big as in previous releases. In p...

Overview Version 0.1.5 is here, it doesn't add anything entirely new but instead builds upon what is already here. The 4th upgrades for each building are now in, the 2nd common pet has been added, and...
Getting started on what I want the UI to look like. Wrote a draw_rect() function to try to make my life easier, which should allow me to draw rectangles/squares based on simple criteria... clearly som...
After all i finished my Challange Update. My new Features are: New Enemies Challanges Quests Speed Levels and More...
Haven't really touched coding or video game making in any appreciable way since the 90s or so, messing around in QBASIC or GWBASIC, writing little games out of pages in a magazine (remember those?) or...
Engine update: Should address issues with sizing/scaling observed in initial release version. Added fullscreen button for html build...