Rip N Ship v0.8.0
CardBay & CardCare Update CardBay CardBay overhaul and visual cleanup. Numerous CardBay UI, layout, and consistency improvements. CardCare Overhaul of the CardCare system. Reworked CardCare storefront...
CardBay & CardCare Update CardBay CardBay overhaul and visual cleanup. Numerous CardBay UI, layout, and consistency improvements. CardCare Overhaul of the CardCare system. Reworked CardCare storefront...
I wasn't planning on writing a devlog about this, but today Cycle of the First Dawn received its first voluntary payment. The game is free and will remain free, so seeing someone choose to send $10 an...
Forgefall Has Changed a Lot Since Our Last Update It’s been a while since we posted an update here. The last major version of Forgefall on itch.io dates back to November, and since then we’ve made...

Leaderboard is online! -Added back the Corruption. Corrupt disrupts pegs effects and Now takes 10 hits to destroy. -Added visual Warped space around blackhole/wormhole -Added planetary peg -Changed la...
Clickdead now has a level system. Though it is only 8 levels. Each level the zombie gets a a bit faster not much to human eyes. In the 7th level you have the boss zombie...

Hello! I have officially added the desktop version of the demo, which is how the game was designed to be played! Unlike the browser version, it is transparent and also takes in your inputs from wherev...
Made a small update tonight based on feedback from some folks and things I found: Balance Wave-10 boss (Bone Gaoler): volley damage reduced ~21% (14 → 11). His health is unchanged so the fight is le...
Upgrade cost scaling based off baker tier is capped now (the scaling, not the tier), so levels will only become more affordable. Donut Singularity's cost curve was growing way too big for the bonus it...

The Crystal Atelier is officially released! Begin with a humble gem workshop and build your name one careful step at a time. Mine rough stones, restore them by hand, fulfill guild requests, and expand...

Thank you for the support and playing. For this milestone, I focused on the parts of the game that are easy to postpone during core development, but impossible to ignore once players step into the tow...
Added small save bank into settings. If you lost progress, you can choose a restore checkpoint to get back to where you were...
New Update adds a little...

Hello everyone, I have been working on my idle, Path of Exile inspired game for more than a year now, on an almost daily-basis. It's been great fun, with lots of interesting feedbacks from the players...
This is the big one — the first content update, and it exists because a Reddit commenter asked the right question: "why can't the skills progress simultaneously?" Now they can. Crew members work in...
This update is the first prestige layer. Beat Stage 8 and you can Open the Shop. The campaign tree resets. Secret Rares stay. You bank Prestige Points from them and spend those points in a glass-case...
A top-to-bottom redesign of the menus, a wave of new events and two new minigames across every map, improvements to the endgame for the Mirage, and a visual overhaul that repaints every raid backdrop...
Alpha 0.3.5 — Progression & Economy Update The 0.3.5 update focuses on improving the progression loop, economy, and late-game experience based on extensive playtesting and balance testing. ⚓ Progr...
CardBay Checkout Update CardBay shopping is now faster, clearer, and more consistent. CardBay Improvements Loose cards now use a shopping cart instead of purchasing immediately. Checkout displays a co...
Thanks to a player who pointed out some issues with the delivery and scientific notation system, I was able to patch it up and push a fix. What changed: Scientific notation now has more digits to give...
Planet now snaps way better in case of screen resizing changes in enemy spawn rate, to keep above 3 and max around 10ish (can go higher with higher multipliers) change in the displayed damage numbers,...

Hi all :) I want to show you the thought process behind how Spellforger came to be. This post will have 2 parts - one about the core concept of what Spellforger is (and isn't) and the second about the...
Hello Everyone, I would like to introduce new design of the game, I find out the Idea and Fantasy is quite ok and interesting. Problem was that game wasn't really Idle game. I change point of view a r...