v0.25 Update - QoL and Bug Fixes

Improved the menu button background animation. Gladiator loadout screen behaves similarly to the upgrade loadout screen now with synced gladiator button and slots. Added hover sfx to all of the menu b...

Improved the menu button background animation. Gladiator loadout screen behaves similarly to the upgrade loadout screen now with synced gladiator button and slots. Added hover sfx to all of the menu b...
After about three months of quiet work, I am putting FLICKER into the world. It is a single-page idle game in an aetherpunk register — closer to A Dark Room than to most of the clicker genre. You ki...
The combat operations UI got a redesign, and with it the headline mechanic change: you can now pick how many of your army’s units to commit per fight, instead of always being forced all-in. Picking...
I waste the whole Sunday and released an update for SIFt.exe! The application window system has been completely redesigned - now you can open as many windows as you want and move them around; Holding...
Performance & UI Improvements Large values are now formatted more cleanly. Implemented fixes to reduce lag caused by very large numbers, especially in late-game scenarios...

Using Cloudflare pages was able to get a server running. Each Day is its own instance where you can see other players as ghosts. No other interaction...
If you've played through a prestige and come back for another — thank you. That means something. A rating or a comment goes a long way toward other people finding this. Ambient Chronicle The world e...
its cool...
This is Post 7 in a series breaking down the systems behind Track Star — a text-based track & field career sim. Catch up on the full series: Post 1 — Event Architecture: Base Times, Min Times, and...
Itch page under construction. Project (v0.7): - added some audio - added some back ground music tracks - adjusted level costs to better match story quest costs - fixed wonky panels - linked combo bonu...
Progression, Ascension & System Improvements This update focuses on improving long-term progression, clarity of numbers, and overall flow of the game. Several core systems have been refined to feel sm...
(EN) Fixes "intro-name" tutorial : the "Give it a name, or hit 🎲 to generate one." bubble no longer hides the 🎲 button. It now appears above the whole row (name field + die), and the entire row...

Hello adventurers! It has now been an entire week since our game has been live on itch.io and we've finally reached over 1000 hours of playtime! Let's get started with the updated numbers for this wee...
New Combat Behavior & Mini-Boss Content This update focuses on improving combat, introducing new enemy and gameplay balance. New Features Refined Lich Lord Attack Behavior The Lich Lord’s attack pat...

Update 14 is in its QA stage, being tested for bugs, typos and all sorts of errors. It will be available next week and will bring visible improvements to Idol Natsumi: Singing game has been improved:...
Emergency Windows update! Our team has discovered a very game-breaking bug. This update was necessary, and we advice you to reinstall version 1.0.2.0 if you've played on windows to prevent yourself fr...
Dev Log — First Impressions & Early Game Polish Been doing some focused work on the first few minutes of the game after watching how players actually experience it for the first time. Here's what ch...

The So I Mine demo is now live on itch.io! I'm excited to release the demo of my upcoming incremental mining game So I Mine. I hope you give it a try and let me know your thoughts. Although the game i...
keep the highest floor instead of showing the current floor based on CP to hide floor going down, then climb up from there based on feedback...
Thank you so much to people who gave it a try and played game. I added export / import save data, so please back up just in case!...
Noticed boss hp resets if player drops in the middle, now it saves the progress...

To all my followers — I'm sorry. Previous capsule image for Desktop Idle Jar was mostly made by AI. We were making this game for a game jam and didn't have time to make a proper capsule art. Now tha...
Made fonts bigger +6...
New Features Disciple Hub A full disciple system has been added. You can now recruit disciples, manage them through a dedicated hub panel, assign them to tasks, send them on encounters, view per disci...
1.0a - cool boards update - new interest SKATE replaces TV. soks into SKATE ride their skateboard everywhere - there is now a console log to see what events are occurring across the map - you can zoom...