Patch Notes v1.20
Changes: Added Evolution crates Added Berries...
Changes: Added Evolution crates Added Berries...
I am really glad to announce that on the 3rd of August 2022, one of my biggest dreams came true! I always dreamt that I will be publishing one of my projects on iOS even before I started this project...
Here is a list of addition, bug fix and improvement: - added animation when someone loses life points - SELL button becomes CLOSE if there is no item to sell - change of the sentence when it ends with...
This update brings major changes to the game, including a more expanded tutorial, a new stage, and a host of fixes and adjustments to the overall experience. There's a little more polish planned for t...
Item Mods can scale infinitely, gaining +1 to min and max possible mod roll every 10 item tiers. Added Crystal of Growth to increase item tier on items to monster tier. Base values of weapons are now...
Minor fixes with some hotly requested usability features. Most importantly Import/Export of save files should work now. The game has also been massively sped up. Sorry for those trudged through. If yo...
A quick little update: Tile labels will auto contrast. No more unreadable black text on black tiles. Fixed tile generation. All groups of tiles are correctly marked as either continuous or segmented...
Progression Re-vamp + Major Gameplay Update This build completely re-writes the core gameplay loop! As always, let me know what you think in the comments. Progression Each region is now a single infin...
Changes: Made magnet more consistent Reduced prices Fixed bug where upgrade info was displayed incorrectly...
Changes: Made Plumpy's sprite smaller as it made merging lower level turds annoying. Display more information in the upgrade menu. Increased the minimum height creatures can go to to avoid them gettin...

Just uploaded new 1.0.1 version of my game One Day in the Casino. What's new? That's good question. NOW BonerHead finally don't going thru walls, or just trying its best. Anyway, that's a REALLY good...
Hello Folks, I'm very pleased to announce that the our new game is finally available! It's an Idle RPG with some elements of RTS "Lead the Balgairs - mercenaries creatures and experts in the art of ha...
Added fullscreen resolution scaling. Added color changing to resource values when adding and taking away. Fixed more text bugs. Changed research order. Tweaked progression values...
Added color change on resources when changed. Snake levels and seed spawning is stable. Fixed bugs with some text placement. Added research speed button. Added max power button. Added speed button for...
Content Update 2.7 Added fedora, buy it for el gato and increase their money production Added Bunny Headband, buy it for egg dog and increase his money production Added catnip, buy it in flopbay. Drag...
v0.4 is finally here! Whopping in at 6,062 lines of code, all Pokemon up to Generation 4 have been added in this addictive clicker. Bugs fixed There was a duplicate Pokemon, resulting in the wrong ord...

This is an update to the original jam version. I have implemented some requests and fixed some bugs. You can play the new one in the browser but the old one can be downloaded. Changelog: Upgraded Unit...
Enfin ; Client Christy est sortit sur itch.io et Gamejolt ! Vous pouvez le télécharger pour Windows . Cela note la fin d'une aventure pour moi, même si je me n'interdis pas de corriger des possible...
Hey everyone! Thank you all for playing Pip Factory! I was definitely not expecting so many people to try it when I submitted it to the jam. It's been awesome to hear all your thoughts and suggestions...
QoL Changes: Autoincrease now increments in 0.1s instead of 1s intervals (nicer to look at) Bugfixes: Fixed Chain Damage Chance being able to go over 100% thus making the game unplayable. It is now ca...
Thanks to everyone who has downloaded and left feedback so far! I've updated the build to free up some memory on the device by switching from manually animating the particle sprites and managing them...
v0.24.3 ~ New Stuff ~ - Crafting is now split in Smithy and Laboratory facilities and does not require a character to craft. -- Craft now depends completely on your craft weapon, craft armor and alche...
Hey everyone, I like to thank everyone for playing our vision, we have very exciting news to share with you all at the bottom of the page. This update is a small QoL update, we have overhauled the who...
The Game Is made!...
The Game Is made!...