💫 Shadline was unfrozed and released 2.9.0 version
🔥 Shadline Development Resumed: Version 2.9.0 is Out Now! Great news, everyone! The wait is finally over. Shadline has been officially unfrozen , and active development is back on track. We’ve be...
🔥 Shadline Development Resumed: Version 2.9.0 is Out Now! Great news, everyone! The wait is finally over. Shadline has been officially unfrozen , and active development is back on track. We’ve be...
Following our previous post, we've update the Farm Idle schedule and roadmap. We're here to share it with you today! Usually, we kick off a month with a major update, following it are 2 general update...
IRON WILL — Patch Notes Tournaments, Storage, and a Much Deeper Power Surge 🏆 Tournaments Overhauled — No More Starting in the Quarterfinal Every tournament bracket is now 32 or 64 fighters (...
Fourth Game Jam complete and feeling good. I hemmed and hawed for the first half of this jam, not sure "Sleep" as a theme really resonated with me. The issue I saw was that sleeping is passive - borin...

Update incoming around June 10! 🎉 🌍 7 New Languages Serbian Czech Turkish Danish Hungarian Romanian Ukrainian 🪵 2 New Artifacts Forest amount multiplier Void wood amount after prestige ⌨️...
Display & Courier Update Improved collection displays, alignment tools, Streamer Room organization, and courier scheduling. Improvements Streamlined the title-screen menu. Fixed Streamer Room swap-lis...
English Aether Hatchery v1.1.0 is here! This update focuses on stability, save safety, and smoother progression. The game now starts more reliably on itch.io, even when external resources load slowly...

Sleight of Claw was always meant to be an experiment. I wanted to take a small idea, build it into a playable prototype, put it in front of actual players, and see whether the core concept was worth t...

The Crimson Ravager has arrived! This major update expands Titans, introduces Potential Gear, adds new progression rewards, and includes several balance and quality-of-life improvements. Titan III: Th...
Small update but it fixes the most common complaint about the game: the lack of a tutorial . The game was designed to give the player a minimal example of a complete loop so you could just send your f...
IRON WILL — Patch Notes Challenges, Shop, Rivals & Codex Hunts : new "Hide Completed" toggle next to the sort dropdown — filters out fully-claimed tracks so only what's still in progress (or still...
Since the skill tree is hand made, there were some problems with going enabling/disabling skills. But that should be fixed now. In simple terms, Sometimes the skills (tree nodes) would not process pro...
The new build now gives a drop chance on enemy kill of 'void fissures', when the player approaches it it gets a temporary (5 seconds) buff. Currently on this experimental test there's only one buff of...

Things have been a little quiet lately, but development on Bucky the Blacksmith is still going! I'm currently working on a complete rework of the game's terrain tiles, especially the paths. The old sy...
This update focuses on making a few confusing parts of the game clearer and more consistent. The purchase-key remapping options are now easier to find in Settings. The locked 4× speed button now expl...

Guild upgrades used to be six rows at the bottom of the Shop. They have their own window now, with a drawing of the house at the top that fills in as you buy. Open Collections (menu) first. It is one...
# Idle Journey — v104 ## Astronomy - **Wound Chance moved from Starry to Body Constellation** It's now the third Body study and **any levels you already bought carried over** . Unlock costs 6 Pisces...
QUICK UPDATE! Yes, there were definitely errors on the previous one 🙃 We completely overhauled the WebGL build structure and we are now able to set the correct tempo for the music! It is still not...
IRON WILL — Patch Notes 💰 Rewards & Progression Mastery Goal rewards massively increased — up 50–130x across the board (e.g. Complete Collection: 12,000 → 1,000,000 gold; Peak Physical Cond...
Dev Log: Major Update — Mini-Games, Visual Overhaul & Kit Customization It’s been a busy stretch since version 3.5.4! This update brings a massive expansion to interactive mechanics, a fresh coat...
Collectable Items & Win Condition The game now spawns 12 items in random locations within the environment. Now you've gotta find them all before the timer runs out Multiple Clock Stations Needing to r...
Collectable Items & Win Condition The game now spawns 12 items in random locations within the environment. Now you've gotta find them all before the timer runs out Multiple Clock Stations Needing to r...
-Added more Recovery charge on all peg cards. -Removed Corruption for now until balance fixed...

A small update. Marimo now keeps its save file in a tidier place, and it moves itself there — you do not have to do anything. Where it lives now: Why bother: the old path was built from the game's n...

A marimo — a round ball of moss — now floats in the corner of your screen. Marimo is out on itch.io for Windows. It asks nothing of you. There is no gauge to fill, no task to finish, and it will n...