First Demo Patch!
Hey guys! First of all, thank you all so much for playing and for all the feedback! I could hear you loud and clear and spend some time adjusting the pacing to make the progression feel more smooth. I...
Hey guys! First of all, thank you all so much for playing and for all the feedback! I could hear you loud and clear and spend some time adjusting the pacing to make the progression feel more smooth. I...

Devlog: The Melon Returns 🍉 Exactly one year ago, Melon Laughs at Dopamine Addicts got its first public vertical slice demo, 0.1.0 . Back then, the game was basically a raw prototype where CEO Melo...
Hello! Check out Orbit Idle, my first published game in a very long time. Complete orbits to generate income, which is compounded over time. Feedback is very much appreciated, and please enjoy the gam...

Hey everyone! Just wanted to share an update I’ve been working on. I’ve implemented a daily challenge into the game that will hopefully be an arena to test you skills and allow you to flex against...

Hey everyone! Just wanted to share an update I’ve been working on. I’ve implemented a daily challenge into the game that will hopefully be an arena to test you skills and allow you to flex against...

A player told us the font was “impossibly small.” They were right. Taskbar Shift’s web layout was still carrying a lot of 5–8 px labels from its original ultra-compact desktop concept. Version...
Dear Plant Parents, We couldn't resist throwing in everyone's favorite raccoon while doing a little update. This is in the demo game, no DLC needed--Have fun! Bonus: If you are a member of the Short L...
CHANGELOG: Smoke Screen has been converted into an active skill. Active skills are meant to introduce more player agency and strategy without turning Miles Deep into a full-blown RPG. Added First Aid...
IRON WILL — Patch Notes Challenges, Shop, Rivals & Codex Hunts : new "Hide Completed" toggle next to the sort dropdown — filters out fully-claimed tracks so only what's still in progress (or still...
Flag Conquest v0.5 - Google Play Beta Update 📱 MOBILE (Google Play beta INCOMING) Flag Conquest is now a real Android app, submitted to Google Play closed beta, (check the end of the post to join!)...

The Playtest now has full written support for English, Simplified Chinese, Russian, Spanish (Spain), Portuguese (Brazil), German, Japanese, French, Turkish, and Korean. Choose Language at the top of O...
New cosmetic collection is live. Each stage boss can drop two Secret Rares — one on first clear, and a rarer chase card on later clears. They show up big on the table with sparkles; click to collect...
Two holes closed this week, both spotted by a player on Reddit: "credits have no use" and "I don't see effect from stars listed/shown anywhere". Both were fair. Credits were the only resource in the g...

Watch the chaos unfold! Here is a 2-minute raw look at Press, Die, Repeat —a fast-paced, high-pressure one-button challenge designed to push your reflexes to the absolute breaking point. From split-...

Watch the chaos unfold! Here is a 2-minute raw look at Press, Die, Repeat —a fast-paced, high-pressure one-button challenge designed to push your reflexes to the absolute breaking point. From split-...

I know last update I said that it was the last regular update before the launch. I'm sorry I lied. This update focuses on progression pacing, combat balance, weapon behavior, bug fixes, and additional...
Unfortunately, our update managment is expiriencing serious technical difficulties regarding Farm Idle. That means the major update and the mini update will get delayed. Delay - 1.3.2.5, 1.4 and Opera...
🗡 **Weapon Mastery System** — Kill enemies to earn permanent XP for each weapon. 10 levels with unique bonuses (lifesteal, crit, AOE, range, etc). Level badge + XP progress shown in meta shop. Go...

The biggest update yet. New visuals, new systems, new stuff to chase. Added: - Stardust Skill Shop — spend banked Stardust on permanent skills (click power, production, Golden Asteroid frequency, wa...

We’ve updated the game! The project is coming together. In this version, we’ve added: An in-game menu window as a foundation for upcoming updates Credits A basic achievements system, which will st...

Major Update: Play Your Way We have added a major set of improvements to Building The Rock , focused on languages, input options, and a smoother overall experience. The rock is still enormous. The con...
Two small patches this week — one feature, then cleanup. You can now ask an admin for a vanity ID such as UID-777 in place of the random one. It shows on your profile, your space page and in every l...
After released for 2 hours, this game reached 30 views and 2 plays;!Thank you for your support!😁Play now! https://noam960.itch.io/my-software-companys-journey...